NVIDIA GeForce RTX 4060
vs
NVIDIA Quadro K2200

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 4060 and NVIDIA Quadro K2200 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2460MHz (2460MHz vs 1124MHz)
  • Larger Memory Size: 8GB (8GB vs 4GB)
  • Higher Bandwidth: 272.0 GB/s (272.0 GB/s vs 80.19 GB/s)
  • More Shading Units: 3072 (3072 vs 640)
  • Newer Launch Date: May 2023 (May 2023 vs July 2014)

Basic

NVIDIA
Label Name
NVIDIA
May 2023
Launch Date
July 2014
Desktop
Platform
Professional
GeForce RTX 4060
Model Name
Quadro K2200
GeForce 40
Generation
Quadro
1830MHz
Base Clock
1046MHz
2460MHz
Boost Clock
1124MHz
PCIe 4.0 x8
Bus Interface
PCIe 2.0 x16
Unknown
Transistors
1,870 million
24
RT Cores
-
96
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
96
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
TSMC
Foundry
TSMC
5 nm
Process Size
28 nm
Ada Lovelace
Architecture
Maxwell

Memory Specifications

8GB
Memory Size
4GB
GDDR6
Memory Type
GDDR5
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2125MHz
Memory Clock
1253MHz
272.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
80.19 GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
1x DVI
2x DisplayPort 1.4a

Theoretical Performance

118.1 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.98 GPixel/s
236.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
44.96 GTexel/s
15.11 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
236.2 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
44.96 GFLOPS
14.808 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.41 TFLOPS

Miscellaneous

24
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
3072
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
128 KB (per SM)
L1 Cache
64 KB (per SMM)
24MB
L2 Cache
2MB
115W
TDP
68W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.9
CUDA
5.0
12 Ultimate (12_2)
DirectX
12 (11_0)
1x 12-pin
Power Connectors
None
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
6.7
Shader Model
5.1
300W
Suggested PSU
250W

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 4060
14.808 +950%
Quadro K2200
1.41
Blender
GeForce RTX 4060
3410 +2766%
Quadro K2200
119
OctaneBench
GeForce RTX 4060
348 +924%
Quadro K2200
34