Advantages
- Larger Memory Size: 24GB (24GB vs 16GB)
- Higher Bandwidth: 1008 GB/s (1008 GB/s vs 448.0GB/s)
- More Shading Units: 10752 (10752 vs 4608)
- Higher Boost Clock: 2572 MHz (1860MHz vs 2572 MHz)
- Newer Launch Date: March 2025 (January 2022 vs March 2025)
Basic
NVIDIA
Label Name
NVIDIA
January 2022
Launch Date
March 2025
Desktop
Platform
Desktop
GeForce RTX 3090 Ti
Model Name
GeForce RTX 5060 Ti 16 GB
GeForce 30
Generation
GeForce 50
1560MHz
Base Clock
2407 MHz
1860MHz
Boost Clock
2572 MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
28,300 million
Transistors
Unknown
84
RT Cores
36
336
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
144
336
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Samsung
Foundry
TSMC
8 nm
Process Size
5 nm
Ampere
Architecture
Blackwell 2.0
Memory Specifications
24GB
Memory Size
16GB
GDDR6X
Memory Type
GDDR7
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1313MHz
Memory Clock
1750 MHz
1008 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0GB/s
Display and Media
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1b
3x DisplayPort 2.1b
3x DisplayPort 2.1b
Theoretical Performance
208.3 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
123.5 GPixel/s
625.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
370.4 GTexel/s
40.00 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
23.70 TFLOPS
625.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
370.4 GFLOPS
39.2
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
24.174
TFLOPS
Miscellaneous
84
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
10752
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
128 KB (per SM)
L1 Cache
128 KB (per SM)
6MB
L2 Cache
32 MB
450W
TDP
180W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.6
CUDA
10.1
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 16-pin
Power Connectors
1x 16-pin
112
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.6
Shader Model
6.8
850W
Suggested PSU
450 W
Benchmarks
FP32 (float)
/ TFLOPS
GeForce RTX 3090 Ti
39.2
+62%
GeForce RTX 5060 Ti 16 GB
24.174
3DMark Steel Nomad
GeForce RTX 3090 Ti
5755
+60%
GeForce RTX 5060 Ti 16 GB
3598
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