NVIDIA GeForce RTX 3080 Ti
vs
NVIDIA GeForce RTX 3090 Ti

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3080 Ti and NVIDIA GeForce RTX 3090 Ti video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1860MHz (1665MHz vs 1860MHz)
  • Larger Memory Size: 24GB (12GB vs 24GB)
  • Higher Bandwidth: 1008 GB/s (912.4 GB/s vs 1008 GB/s)
  • More Shading Units: 10752 (10240 vs 10752)
  • Newer Launch Date: January 2022 (May 2021 vs January 2022)

Basic

NVIDIA
Label Name
NVIDIA
May 2021
Launch Date
January 2022
Desktop
Platform
Desktop
GeForce RTX 3080 Ti
Model Name
GeForce RTX 3090 Ti
GeForce 30
Generation
GeForce 30
1365MHz
Base Clock
1560MHz
1665MHz
Boost Clock
1860MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
28,300 million
Transistors
28,300 million
80
RT Cores
84
320
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
336
320
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
336
Samsung
Foundry
Samsung
8 nm
Process Size
8 nm
Ampere
Architecture
Ampere

Memory Specifications

12GB
Memory Size
24GB
GDDR6X
Memory Type
GDDR6X
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
1188MHz
Memory Clock
1313MHz
912.4 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1008 GB/s

Display and Media

1x HDMI 2.1
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

186.5 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
208.3 GPixel/s
532.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
625.0 GTexel/s
34.10 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
40.00 TFLOPS
532.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
625.0 GFLOPS
33.418 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
39.2 TFLOPS

Miscellaneous

80
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
84
10240
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10752
128 KB (per SM)
L1 Cache
128 KB (per SM)
6MB
L2 Cache
6MB
350W
TDP
450W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.6
CUDA
8.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 12-pin
Power Connectors
1x 16-pin
112
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
6.6
Shader Model
6.6
750W
Suggested PSU
850W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3080 Ti
94
GeForce RTX 3090 Ti
103 +10%
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3080 Ti
156
GeForce RTX 3090 Ti
170 +9%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3080 Ti
195
GeForce RTX 3090 Ti
214 +10%
Cyberpunk 2077 2160p / fps
GeForce RTX 3080 Ti
67
GeForce RTX 3090 Ti
69 +3%
Cyberpunk 2077 1440p / fps
GeForce RTX 3080 Ti
79
GeForce RTX 3090 Ti
85 +8%
Cyberpunk 2077 1080p / fps
GeForce RTX 3080 Ti
114
GeForce RTX 3090 Ti
128 +12%
Battlefield 5 2160p / fps
GeForce RTX 3080 Ti
116
GeForce RTX 3090 Ti
131 +13%
Battlefield 5 1440p / fps
GeForce RTX 3080 Ti
190
GeForce RTX 3090 Ti
197 +4%
Battlefield 5 1080p / fps
GeForce RTX 3080 Ti
203
GeForce RTX 3090 Ti
204 +0%
GTA 5 2160p / fps
GeForce RTX 3080 Ti
104
GeForce RTX 3090 Ti
146 +40%
GTA 5 1440p / fps
GeForce RTX 3080 Ti
153
GeForce RTX 3090 Ti
191 +25%
GTA 5 1080p / fps
GeForce RTX 3080 Ti
190
GeForce RTX 3090 Ti
231 +22%
FP32 (float) / TFLOPS
GeForce RTX 3080 Ti
33.418
GeForce RTX 3090 Ti
39.2 +17%
3DMark Steel Nomad
GeForce RTX 3080 Ti
5094
GeForce RTX 3090 Ti
5755 +13%
3DMark Time Spy
GeForce RTX 3080 Ti
19232
GeForce RTX 3090 Ti
21388 +11%
Blender
GeForce RTX 3080 Ti
5351.01
GeForce RTX 3090 Ti
6412 +20%
Vulkan
GeForce RTX 3080 Ti
166398
GeForce RTX 3090 Ti
177997 +7%
OpenCL
GeForce RTX 3080 Ti
191319
GeForce RTX 3090 Ti
208546 +9%