NVIDIA GeForce RTX 3070 Ti Mobile vs NVIDIA GeForce RTX 3080 Mobile

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3070 Ti Mobile and NVIDIA GeForce RTX 3080 Mobile video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Newer Launch Date: January 2022 (January 2022 vs January 2021)
  • Higher Boost Clock: 1545MHz (1410MHz vs 1545MHz)
  • More Shading Units: 6144 (5888 vs 6144)

Basic

NVIDIA
Label Name
NVIDIA
January 2022
Launch Date
January 2021
Mobile
Platform
Mobile
GeForce RTX 3070 Ti Mobile
Model Name
GeForce RTX 3080 Mobile
GeForce 30 Mobile
Generation
GeForce 30 Mobile
915MHz
Base Clock
1110MHz
1410MHz
Boost Clock
1545MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16

Memory Specifications

8GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1750MHz
Memory Clock
1750MHz
448.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

135.4 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
148.3 GPixel/s
259.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
296.6 GTexel/s
16.60 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.98 TFLOPS
259.4 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
296.6 GFLOPS
16.268 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.36 TFLOPS

Miscellaneous

46
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
5888
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
128 KB (per SM)
L1 Cache
128 KB (per SM)
4MB
L2 Cache
4MB
115W
TDP
115W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3070 Ti Mobile
43
GeForce RTX 3080 Mobile
46 +7%
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3070 Ti Mobile
84 +4%
GeForce RTX 3080 Mobile
81
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3070 Ti Mobile
131 +17%
GeForce RTX 3080 Mobile
112
GTA 5 2160p / fps
GeForce RTX 3070 Ti Mobile
96 +7%
GeForce RTX 3080 Mobile
90
GTA 5 1440p / fps
GeForce RTX 3070 Ti Mobile
96 +7%
GeForce RTX 3080 Mobile
90
GTA 5 1080p / fps
GeForce RTX 3070 Ti Mobile
167 +4%
GeForce RTX 3080 Mobile
161
FP32 (float) / TFLOPS
GeForce RTX 3070 Ti Mobile
16.268
GeForce RTX 3080 Mobile
19.36 +19%
3DMark Time Spy
GeForce RTX 3070 Ti Mobile
11589
GeForce RTX 3080 Mobile
11762 +1%
Blender
GeForce RTX 3070 Ti Mobile
3350 +4%
GeForce RTX 3080 Mobile
3235
OctaneBench
GeForce RTX 3070 Ti Mobile
322
GeForce RTX 3080 Mobile
419 +30%