NVIDIA GeForce RTX 3070 Mobile vs AMD Radeon RX 7600

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3070 Mobile and AMD Radeon RX 7600 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 448.0 GB/s (448.0 GB/s vs 288.0 GB/s)
  • More Shading Units: 5120 (5120 vs 2048)
  • Higher Boost Clock: 2655MHz (1560MHz vs 2655MHz)
  • Newer Launch Date: May 2023 (January 2021 vs May 2023)

Basic

NVIDIA
Label Name
AMD
January 2021
Launch Date
May 2023
Mobile
Platform
Desktop
GeForce RTX 3070 Mobile
Model Name
Radeon RX 7600
GeForce 30 Mobile
Generation
Navi III
1110MHz
Base Clock
1720MHz
1560MHz
Boost Clock
2655MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x8

Memory Specifications

8GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1750MHz
Memory Clock
2250MHz
448.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

124.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
249.6 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
339.8 GTexel/s
15.97 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
43.50 TFLOPS
249.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
679.7 GFLOPS
15.651 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.315 TFLOPS

Miscellaneous

40
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
5120
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
128 KB (per SM)
L1 Cache
128 KB per Array
4MB
L2 Cache
2MB
115W
TDP
165W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.2

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3070 Mobile
43 +5%
Radeon RX 7600
41
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3070 Mobile
78
Radeon RX 7600
88 +13%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3070 Mobile
106
Radeon RX 7600
163 +54%
GTA 5 2160p / fps
GeForce RTX 3070 Mobile
86 +8%
Radeon RX 7600
80
GTA 5 1440p / fps
GeForce RTX 3070 Mobile
82 +3%
Radeon RX 7600
80
GTA 5 1080p / fps
GeForce RTX 3070 Mobile
153
Radeon RX 7600
194 +27%
FP32 (float) / TFLOPS
GeForce RTX 3070 Mobile
15.651
Radeon RX 7600
21.315 +36%
3DMark Time Spy
GeForce RTX 3070 Mobile
10649
Radeon RX 7600
10694 +0%