NVIDIA GeForce RTX 3060 vs NVIDIA GeForce RTX 4070

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3060 and NVIDIA GeForce RTX 4070 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2475MHz (1777MHz vs 2475MHz)
  • Higher Bandwidth: 504.2 GB/s (360.0 GB/s vs 504.2 GB/s)
  • More Shading Units: 5888 (3584 vs 5888)
  • Newer Launch Date: April 2023 (January 2021 vs April 2023)

Basic

NVIDIA
Label Name
NVIDIA
January 2021
Launch Date
April 2023
Desktop
Platform
Desktop
GeForce RTX 3060
Model Name
GeForce RTX 4070
GeForce 30
Generation
GeForce 40
1320MHz
Base Clock
1920MHz
1777MHz
Boost Clock
2475MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16

Memory Specifications

12GB
Memory Size
12GB
GDDR6
Memory Type
GDDR6X
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1875MHz
Memory Clock
1313MHz
360.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
504.2 GB/s

Theoretical Performance

85.30 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
158.4 GPixel/s
199.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
455.4 GTexel/s
12.74 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.15 TFLOPS
199.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
455.4 GFLOPS
12.995 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
29.733 TFLOPS

Miscellaneous

28
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
128 KB (per SM)
L1 Cache
128 KB (per SM)
3MB
L2 Cache
36MB
170W
TDP
200W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3060
45
GeForce RTX 4070
84 +87%
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3060
78
GeForce RTX 4070
157 +101%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3060
114
GeForce RTX 4070
261 +129%
Cyberpunk 2077 2160p / fps
GeForce RTX 3060
31
GeForce RTX 4070
41 +32%
Cyberpunk 2077 1440p / fps
GeForce RTX 3060
37
GeForce RTX 4070
95 +157%
Cyberpunk 2077 1080p / fps
GeForce RTX 3060
55
GeForce RTX 4070
127 +131%
GTA 5 2160p / fps
GeForce RTX 3060
49
GeForce RTX 4070
141 +188%
GTA 5 1440p / fps
GeForce RTX 3060
80
GeForce RTX 4070
147 +84%
FP32 (float) / TFLOPS
GeForce RTX 3060
12.995
GeForce RTX 4070
29.733 +129%
3DMark Time Spy
GeForce RTX 3060
8882
GeForce RTX 4070
17481 +97%
Vulkan
GeForce RTX 3060
84816
GeForce RTX 4070
151403 +79%
OpenCL
GeForce RTX 3060
89301
GeForce RTX 4070
168239 +88%