NVIDIA GeForce RTX 3060 vs AMD Radeon RX 6600 XT

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3060 and AMD Radeon RX 6600 XT video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 12GB (12GB vs 8GB)
  • Higher Bandwidth: 360.0 GB/s (360.0 GB/s vs 256.0 GB/s)
  • More Shading Units: 3584 (3584 vs 2048)
  • Higher Boost Clock: 2589MHz (1777MHz vs 2589MHz)
  • Newer Launch Date: July 2021 (January 2021 vs July 2021)

Basic

NVIDIA
Label Name
AMD
January 2021
Launch Date
July 2021
Desktop
Platform
Desktop
GeForce RTX 3060
Model Name
Radeon RX 6600 XT
GeForce 30
Generation
Navi II
1320MHz
Base Clock
1968MHz
1777MHz
Boost Clock
2589MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x8
12,000 million
Transistors
11,060 million
28
RT Cores
32
-
Compute Units
32
112
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Samsung
Foundry
TSMC
8 nm
Process Size
7 nm
Ampere
Architecture
RDNA 2.0

Memory Specifications

12GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1875MHz
Memory Clock
2000MHz
360.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

85.30 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.7 GPixel/s
199.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
331.4 GTexel/s
12.74 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.21 TFLOPS
199.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
662.8 GFLOPS
12.995 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.812 TFLOPS

Miscellaneous

28
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
128 KB (per SM)
L1 Cache
128 KB per Array
3MB
L2 Cache
2MB
170W
TDP
160W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
8.6
CUDA
-
1x 12-pin
Power Connectors
1x 8-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.6
Shader Model
6.7
450W
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3060
45 +15%
Radeon RX 6600 XT
39
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3060
78 +7%
Radeon RX 6600 XT
73
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3060
114
Radeon RX 6600 XT
121 +6%
Cyberpunk 2077 2160p / fps
GeForce RTX 3060
31 +3%
Radeon RX 6600 XT
30
Cyberpunk 2077 1440p / fps
GeForce RTX 3060
37 +6%
Radeon RX 6600 XT
35
Cyberpunk 2077 1080p / fps
GeForce RTX 3060
55
Radeon RX 6600 XT
59 +7%
Battlefield 5 2160p / fps
GeForce RTX 3060
56
Radeon RX 6600 XT
59 +5%
Battlefield 5 1440p / fps
GeForce RTX 3060
103
Radeon RX 6600 XT
109 +6%
Battlefield 5 1080p / fps
GeForce RTX 3060
145 +3%
Radeon RX 6600 XT
141
GTA 5 2160p / fps
GeForce RTX 3060
49
Radeon RX 6600 XT
62 +27%
GTA 5 1440p / fps
GeForce RTX 3060
80
Radeon RX 6600 XT
80
GTA 5 1080p / fps
GeForce RTX 3060
136
Radeon RX 6600 XT
146 +7%
FP32 (float) / TFLOPS
GeForce RTX 3060
12.995 +20%
Radeon RX 6600 XT
10.812
3DMark Time Spy
GeForce RTX 3060
8882
Radeon RX 6600 XT
9840 +11%
Vulkan
GeForce RTX 3060
84816
Radeon RX 6600 XT
87752 +3%
OpenCL
GeForce RTX 3060
89301 +10%
Radeon RX 6600 XT
80858