NVIDIA GeForce RTX 3060 Mobile vs NVIDIA GeForce RTX 4060 Ti

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3060 Mobile and NVIDIA GeForce RTX 4060 Ti video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 336.0 GB/s (336.0 GB/s vs 288.0 GB/s)
  • Higher Boost Clock: 2535MHz (1425MHz vs 2535MHz)
  • Larger Memory Size: 8GB (6GB vs 8GB)
  • More Shading Units: 4352 (3840 vs 4352)
  • Newer Launch Date: May 2023 (January 2021 vs May 2023)

Basic

NVIDIA
Label Name
NVIDIA
January 2021
Launch Date
May 2023
Mobile
Platform
Desktop
GeForce RTX 3060 Mobile
Model Name
GeForce RTX 4060 Ti
GeForce 30 Mobile
Generation
GeForce 40
900MHz
Base Clock
2310MHz
1425MHz
Boost Clock
2535MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x8
12,000 million
Transistors
Unknown
30
RT Cores
32
120
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
128
120
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Samsung
Foundry
TSMC
8 nm
Process Size
5 nm
Ampere
Architecture
Ada Lovelace

Memory Specifications

6GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1750MHz
Memory Clock
2250MHz
336.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

68.40 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.7 GPixel/s
171.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
324.5 GTexel/s
10.94 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.06 TFLOPS
171.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
344.8 GFLOPS
11.159 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.619 TFLOPS

Miscellaneous

30
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
32
3840
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4352
128 KB (per SM)
L1 Cache
128 KB (per SM)
3MB
L2 Cache
32MB
80W
TDP
160W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
8.6
CUDA
8.9
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
None
Power Connectors
1x 12-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.6
Shader Model
6.7
-
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3060 Mobile
69
GeForce RTX 4060 Ti
114 +65%
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3060 Mobile
96
GeForce RTX 4060 Ti
168 +75%
FP32 (float) / TFLOPS
GeForce RTX 3060 Mobile
11.159
GeForce RTX 4060 Ti
21.619 +94%
3DMark Time Spy
GeForce RTX 3060 Mobile
8534
GeForce RTX 4060 Ti
13503 +58%
Blender
GeForce RTX 3060 Mobile
2558
GeForce RTX 4060 Ti
4223 +65%
OctaneBench
GeForce RTX 3060 Mobile
273
GeForce RTX 4060 Ti
418 +53%