NVIDIA GeForce RTX 3060 Mobile vs NVIDIA GeForce RTX 4050
GPU Comparison Result
                                                    Below are the results of a comparison of
                            NVIDIA GeForce RTX 3060 Mobile
                            and
                            NVIDIA GeForce RTX 4050
                            video cards based on key performance characteristics, as well as power consumption and much more.
                                            
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                    
                Advantages
- Higher Bandwidth: 336.0 GB/s (336.0 GB/s vs 216.0 GB/s)
- More Shading Units: 3840 (3840 vs 2560)
- Higher Boost Clock: 2640MHz (1425MHz vs 2640MHz)
- Newer Launch Date: January 2023 (January 2021 vs January 2023)
Basic
                                        NVIDIA
                                    
                                    
                                        Label Name
                                    
                                    
                                        NVIDIA
                                    
                                
                                        January 2021
                                    
                                    
                                        Launch Date
                                    
                                    
                                        January 2023
                                    
                                
                                        Mobile
                                    
                                    
                                        Platform
                                    
                                    
                                        Desktop
                                    
                                
                                GeForce RTX 3060 Mobile
                                                            
                            Model Name
                                                            
                                
                                    GeForce RTX 4050
                                                                    
                            
                        
                                GeForce 30 Mobile
                                                            
                            Generation
                                                            
                                
                                    GeForce 40
                                                                    
                            
                        
                                900MHz
                                                            
                            Base Clock
                                                            
                                
                                    2505MHz
                                                                    
                            
                        
                                1425MHz
                                                            
                            Boost Clock
                                                            
                                
                                    2640MHz
                                                                    
                            
                        
                                PCIe 4.0 x16
                                                            
                            Bus Interface
                                                            
                                
                                    PCIe 4.0 x8
                                                                    
                            
                        
                                12,000 million
                                                            
                            Transistors
                                                            
                                
                                    Unknown
                                                                    
                            
                        
                                30
                                                            
                            RT Cores
                                                            
                                
                                    18
                                                                    
                            
                        
                                120
                                                            
                            Tensor Cores
                                                                    
                                        ?
                                        
                                                            Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
                                    
                                
                                    120
                                                                    
                            
                        
                                120
                                                            
                            TMUs
                                                                    
                                        ?
                                        
                                                            Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                    
                                
                                    80
                                                                    
                            
                        
                                Samsung
                                                            
                            Foundry
                                                            
                                
                                    TSMC
                                                                    
                            
                        
                                8 nm
                                                            
                            Process Size
                                                            
                                
                                    5 nm
                                                                    
                            
                        
                                Ampere
                                                            
                            Architecture
                                                            
                                
                                    Ada Lovelace
                                                                    
                            
                        Memory Specifications
                                6GB
                                                            
                            Memory Size
                                                            
                                
                                    6GB
                                                                    
                            
                        
                                GDDR6
                                                            
                            Memory Type
                                                            
                                
                                    GDDR6
                                                                    
                            
                        
                                192bit
                                                            
                            Memory Bus
                                                                    
                                        ?
                                        
                                                            The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                    
                                
                                    96bit
                                                                    
                            
                        
                                1750MHz
                                                            
                            Memory Clock
                                                            
                                
                                    2250MHz
                                                                    
                            
                        
                                336.0 GB/s
                                                            
                            Bandwidth
                                                                    
                                        ?
                                        
                                                            Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                    
                                
                                    216.0 GB/s
                                                                    
                            
                        Theoretical Performance
                                68.40 GPixel/s
                                                            
                            Pixel Rate
                                                                    
                                        ?
                                        
                                                            Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                    
                                
                                    84.48 GPixel/s
                                                                    
                            
                        
                                171.0 GTexel/s
                                                            
                            Texture Rate
                                                                    
                                        ?
                                        
                                                            Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                    
                                
                                    211.2 GTexel/s
                                                                    
                            
                        
                                10.94 TFLOPS
                                                            
                            FP16 (half)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                    
                                
                                    13.52 TFLOPS
                                                                    
                            
                        
                                171.0 GFLOPS
                                                            
                            FP64 (double)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    211.2 GFLOPS
                                                                    
                            
                        
                                11.159
                                                                    TFLOPS
                                                            
                            FP32 (float)
                                                                    
                                        ?
                                        
                                                            An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                    
                                
                                    13.25
                                                                            TFLOPS
                                                                    
                            
                        Miscellaneous
                                30
                                                            
                            SM Count
                                                                    
                                        ?
                                        
                                                            Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
                                    
                                
                                    18
                                                                    
                            
                        
                                3840
                                                            
                            Shading Units
                                                                    
                                        ?
                                        
                                                            The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                    
                                
                                    2560
                                                                    
                            
                        
                                128 KB (per SM)
                                                            
                            L1 Cache
                                                            
                                
                                    128 KB (per SM)
                                                                    
                            
                        
                                3MB
                                                            
                            L2 Cache
                                                            
                                
                                    32MB
                                                                    
                            
                        
                                80W
                                                            
                            TDP
                                                            
                                
                                    150W
                                                                    
                            
                        
                                1.3
                                                            
                            Vulkan Version
                                                                    
                                        ?
                                        
                                                            Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                    
                                
                                    1.3
                                                                    
                            
                        
                                3.0
                                                            
                            OpenCL Version
                                                            
                                
                                    3.0
                                                                    
                            
                        
                                4.6
                                                            
                            OpenGL
                                                            
                                
                                    4.6
                                                                    
                            
                        
                                8.6
                                                            
                            CUDA
                                                            
                                
                                    8.9
                                                                    
                            
                        
                                12 Ultimate (12_2)
                                                            
                            DirectX
                                                            
                                
                                    12 Ultimate (12_2)
                                                                    
                            
                        
                                None
                                                            
                            Power Connectors
                                                            
                                
                                    1x 12-pin
                                                                    
                            
                        
                                6.6
                                                            
                            Shader Model
                                                            
                                
                                    6.7
                                                                    
                            
                        
                                48
                                                            
                            ROPs
                                                                    
                                        ?
                                        
                                                            The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                    
                                
                                    32
                                                                    
                            
                        
                                -
                                                            
                            Suggested PSU
                                                            
                                
                                    450W
                                                                    
                            
                        Benchmarks
                                            FP32 (float)
                                                                                             / TFLOPS
                                                                                    
                                        
                                                GeForce RTX 3060 Mobile
                                            
                                            
                                                11.159
                                                
                                                
                                                                                                    
                                            
                                            
                                                GeForce RTX 4050
                                            
                                            
                                                13.25
                                                
                                                
                                                                                                            +19%
                                                                                                    
                                            
                                            
                                            Blender
                                                                                    
                                        
                                                GeForce RTX 3060 Mobile
                                            
                                            
                                                2558
                                                
                                                
                                                                                                            +1%
                                                                                                    
                                            
                                            
                                                GeForce RTX 4050
                                            
                                            
                                                2522.8
                                                
                                                
                                                                                                    
                                            
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