NVIDIA GeForce RTX 3060 Mobile vs Intel Arc A580

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 3060 Mobile and Intel Arc A580 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2000MHz (1425MHz vs 2000MHz)
  • Larger Memory Size: 8GB (6GB vs 8GB)
  • Higher Bandwidth: 512.0 GB/s (336.0 GB/s vs 512.0 GB/s)
  • Newer Launch Date: October 2023 (January 2021 vs October 2023)

Basic

NVIDIA
Label Name
Intel
January 2021
Launch Date
October 2023
Mobile
Platform
Desktop
GeForce RTX 3060 Mobile
Model Name
Arc A580
GeForce 30 Mobile
Generation
Alchemist
900MHz
Base Clock
1700MHz
1425MHz
Boost Clock
2000MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16

Memory Specifications

6GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1750MHz
Memory Clock
2000MHz
336.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

68.40 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
192.0 GPixel/s
171.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
384.0 GTexel/s
10.94 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.58 TFLOPS
171.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
11.159 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.044 TFLOPS

Miscellaneous

30
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
3840
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
128 KB (per SM)
L1 Cache
-
3MB
L2 Cache
8MB
80W
TDP
175W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce RTX 3060 Mobile
39 +39%
Arc A580
28
Shadow of the Tomb Raider 1440p / fps
GeForce RTX 3060 Mobile
69 +57%
Arc A580
44
Shadow of the Tomb Raider 1080p / fps
GeForce RTX 3060 Mobile
96 +35%
Arc A580
71
FP32 (float) / TFLOPS
GeForce RTX 3060 Mobile
11.159
Arc A580
12.044 +8%
Blender
GeForce RTX 3060 Mobile
2558 +54%
Arc A580
1661