Advantages
- Higher Boost Clock: 1665MHz (1545MHz vs 1665MHz)
- Larger Memory Size: 12GB (11GB vs 12GB)
- Higher Bandwidth: 912.4 GB/s (616.0 GB/s vs 912.4 GB/s)
- More Shading Units: 10240 (4352 vs 10240)
- Newer Launch Date: May 2021 (September 2018 vs May 2021)
Basic
NVIDIA
Label Name
NVIDIA
September 2018
Launch Date
May 2021
Desktop
Platform
Desktop
GeForce RTX 2080 Ti
Model Name
GeForce RTX 3080 Ti
GeForce 20
Generation
GeForce 30
1350MHz
Base Clock
1365MHz
1545MHz
Boost Clock
1665MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x16
18,600 million
Transistors
28,300 million
68
RT Cores
80
544
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
320
272
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
320
TSMC
Foundry
Samsung
12 nm
Process Size
8 nm
Turing
Architecture
Ampere
Memory Specifications
11GB
Memory Size
12GB
GDDR6
Memory Type
GDDR6X
352bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
1750MHz
Memory Clock
1188MHz
616.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
912.4 GB/s
Theoretical Performance
136.0 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
186.5 GPixel/s
420.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
532.8 GTexel/s
26.90 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
34.10 TFLOPS
420.2 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
532.8 GFLOPS
13.181
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
33.418
TFLOPS
Miscellaneous
1x HDMI 2.0
3x DisplayPort 1.4a
1x USB Type-C
3x DisplayPort 1.4a
1x USB Type-C
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
68
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
80
4352
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10240
64 KB (per SM)
L1 Cache
128 KB (per SM)
0MB
L2 Cache
6MB
250W
TDP
350W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
7.5
CUDA
8.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
2x 8-pin
Power Connectors
1x 12-pin
88
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
6.6
Shader Model
6.6
600W
Suggested PSU
750W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce RTX 2080 Ti
57
GeForce RTX 3080 Ti
94
+65%
Shadow of the Tomb Raider 1440p
/ fps
GeForce RTX 2080 Ti
107
GeForce RTX 3080 Ti
156
+46%
Shadow of the Tomb Raider 1080p
/ fps
GeForce RTX 2080 Ti
148
GeForce RTX 3080 Ti
195
+32%
Cyberpunk 2077 2160p
/ fps
GeForce RTX 2080 Ti
51
GeForce RTX 3080 Ti
67
+31%
Cyberpunk 2077 1440p
/ fps
GeForce RTX 2080 Ti
61
GeForce RTX 3080 Ti
79
+30%
Cyberpunk 2077 1080p
/ fps
GeForce RTX 2080 Ti
84
GeForce RTX 3080 Ti
114
+36%
Battlefield 5 2160p
/ fps
GeForce RTX 2080 Ti
79
GeForce RTX 3080 Ti
116
+47%
Battlefield 5 1440p
/ fps
GeForce RTX 2080 Ti
141
GeForce RTX 3080 Ti
190
+35%
Battlefield 5 1080p
/ fps
GeForce RTX 2080 Ti
186
GeForce RTX 3080 Ti
203
+9%
GTA 5 2160p
/ fps
GeForce RTX 2080 Ti
92
GeForce RTX 3080 Ti
104
+13%
GTA 5 1440p
/ fps
GeForce RTX 2080 Ti
149
GeForce RTX 3080 Ti
153
+3%
GTA 5 1080p
/ fps
GeForce RTX 2080 Ti
176
GeForce RTX 3080 Ti
190
+8%
FP32 (float)
/ TFLOPS
GeForce RTX 2080 Ti
13.181
GeForce RTX 3080 Ti
33.418
+154%
3DMark Steel Nomad
GeForce RTX 2080 Ti
3502
GeForce RTX 3080 Ti
5094
+45%
3DMark Time Spy
GeForce RTX 2080 Ti
14965
GeForce RTX 3080 Ti
19232
+29%
Blender
GeForce RTX 2080 Ti
2640.18
GeForce RTX 3080 Ti
5351.01
+103%
Vulkan
GeForce RTX 2080 Ti
132317
GeForce RTX 3080 Ti
166398
+26%
OpenCL
GeForce RTX 2080 Ti
147055
GeForce RTX 3080 Ti
191319
+30%
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