NVIDIA GeForce RTX 2060
vs
NVIDIA RTX 6000 Ada Generation

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce RTX 2060 and NVIDIA RTX 6000 Ada Generation video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2505MHz (1680MHz vs 2505MHz)
  • Larger Memory Size: 48GB (6GB vs 48GB)
  • Higher Bandwidth: 960.0 GB/s (336.0 GB/s vs 960.0 GB/s)
  • More Shading Units: 18176 (1920 vs 18176)
  • Newer Launch Date: December 2022 (January 2019 vs December 2022)

Basic

NVIDIA
Label Name
NVIDIA
January 2019
Launch Date
December 2022
Desktop
Platform
Desktop
GeForce RTX 2060
Model Name
RTX 6000 Ada Generation
GeForce 20
Generation
Quadro Ada
1365MHz
Base Clock
915MHz
1680MHz
Boost Clock
2505MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x16
10,800 million
Transistors
76,300 million
30
RT Cores
142
240
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
568
120
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
568
TSMC
Foundry
TSMC
12 nm
Process Size
4 nm
Turing
Architecture
Ada Lovelace

Memory Specifications

6GB
Memory Size
48GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
1750MHz
Memory Clock
2500MHz
336.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
960.0 GB/s

Display and Media

1x DVI
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C
Outputs
4x DisplayPort 1.4a

Theoretical Performance

80.64 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
481.0 GPixel/s
201.6 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1423 GTexel/s
12.90 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
91.06 TFLOPS
201.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1423 GFLOPS
6.322 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
89.239 TFLOPS

Miscellaneous

30
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
142
1920
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
18176
64 KB (per SM)
L1 Cache
128 KB (per SM)
3MB
L2 Cache
96MB
160W
TDP
300W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
7.5
CUDA
8.9
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 16-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
6.6
Shader Model
6.7
450W
Suggested PSU
700W

Benchmarks

FP32 (float) / TFLOPS
GeForce RTX 2060
6.322
RTX 6000 Ada Generation
89.239 +1312%
3DMark Time Spy
GeForce RTX 2060
7350
RTX 6000 Ada Generation
10122 +38%
Blender
GeForce RTX 2060
1506.77
RTX 6000 Ada Generation
11924 +691%
Vulkan
GeForce RTX 2060
72046
RTX 6000 Ada Generation
249714 +247%
OpenCL
GeForce RTX 2060
75816
RTX 6000 Ada Generation
274348 +262%