NVIDIA GeForce RTX 2060 SUPER vs AMD Radeon RX 550
GPU Comparison Result
Below are the results of a comparison of
NVIDIA GeForce RTX 2060 SUPER
and
AMD Radeon RX 550
video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 1650MHz (1650MHz vs 1183MHz)
- Larger Memory Size: 8GB (8GB vs 2GB)
- Higher Bandwidth: 448.0 GB/s (448.0 GB/s vs 112.0 GB/s)
- More Shading Units: 2176 (2176 vs 512)
- Newer Launch Date: July 2019 (July 2019 vs April 2017)
Basic
NVIDIA
Label Name
AMD
July 2019
Launch Date
April 2017
Desktop
Platform
Desktop
GeForce RTX 2060 SUPER
Model Name
Radeon RX 550
GeForce 20
Generation
Polaris
1470MHz
Base Clock
1100MHz
1650MHz
Boost Clock
1183MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x8
10,800 million
Transistors
2,200 million
34
RT Cores
-
-
Compute Units
8
272
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
136
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
TSMC
Foundry
GlobalFoundries
12 nm
Process Size
14 nm
Turing
Architecture
GCN 4.0
Memory Specifications
8GB
Memory Size
2GB
GDDR6
Memory Type
GDDR5
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
1750MHz
Memory Clock
1750MHz
448.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s
Theoretical Performance
105.6 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
18.93 GPixel/s
224.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
37.86 GTexel/s
14.36 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1211 GFLOPS
224.4 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
75.71 GFLOPS
7.037
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.235
TFLOPS
Miscellaneous
34
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
2176
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
64 KB (per SM)
L1 Cache
16 KB (per CU)
4MB
L2 Cache
512KB
175W
TDP
50W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
3.0
OpenCL Version
2.1
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 (12_0)
7.5
CUDA
-
1x 8-pin
Power Connectors
None
6.6
Shader Model
6.4
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
450W
Suggested PSU
250W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
GeForce RTX 2060 SUPER
35
+483%
Radeon RX 550
6
Shadow of the Tomb Raider 1440p
/ fps
GeForce RTX 2060 SUPER
65
+442%
Radeon RX 550
12
Shadow of the Tomb Raider 1080p
/ fps
GeForce RTX 2060 SUPER
90
+329%
Radeon RX 550
21
Battlefield 5 2160p
/ fps
GeForce RTX 2060 SUPER
47
+571%
Radeon RX 550
7
Battlefield 5 1440p
/ fps
GeForce RTX 2060 SUPER
92
+557%
Radeon RX 550
14
Battlefield 5 1080p
/ fps
GeForce RTX 2060 SUPER
124
+520%
Radeon RX 550
20
GTA 5 1080p
/ fps
GeForce RTX 2060 SUPER
171
+99%
Radeon RX 550
86
FP32 (float)
/ TFLOPS
GeForce RTX 2060 SUPER
7.037
+470%
Radeon RX 550
1.235
3DMark Time Spy
GeForce RTX 2060 SUPER
8478
+624%
Radeon RX 550
1171
Vulkan
GeForce RTX 2060 SUPER
84792
+600%
Radeon RX 550
12121
OpenCL
GeForce RTX 2060 SUPER
90580
+672%
Radeon RX 550
11737
Hashcat
/ H/s
GeForce RTX 2060 SUPER
401836
+888%
Radeon RX 550
40676