NVIDIA GeForce GTX 750 Ti
vs
NVIDIA GeForce GTX 1660 Ti

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 750 Ti and NVIDIA GeForce GTX 1660 Ti video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1770MHz (1085MHz vs 1770MHz)
  • Larger Memory Size: 6GB (2GB vs 6GB)
  • Higher Bandwidth: 288.0 GB/s (86.40 GB/s vs 288.0 GB/s)
  • More Shading Units: 1536 (640 vs 1536)
  • Newer Launch Date: February 2019 (February 2014 vs February 2019)

Basic

NVIDIA
Label Name
NVIDIA
February 2014
Launch Date
February 2019
Desktop
Platform
Desktop
GeForce GTX 750 Ti
Model Name
GeForce GTX 1660 Ti
GeForce 700
Generation
GeForce 16
1020MHz
Base Clock
1500MHz
1085MHz
Boost Clock
1770MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
1,870 million
Transistors
6,600 million
40
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
TSMC
Foundry
TSMC
28 nm
Process Size
12 nm
Maxwell
Architecture
Turing

Memory Specifications

2GB
Memory Size
6GB
GDDR5
Memory Type
GDDR6
128bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1350MHz
Memory Clock
1500MHz
86.40 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Display and Media

2x DVI
1x mini-HDMI 2.0
Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

17.36 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
84.96 GPixel/s
43.40 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
169.9 GTexel/s
-
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.87 TFLOPS
43.40 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
169.9 GFLOPS
1.361 TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.546 TFLOPS

Miscellaneous

-
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
640
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
64 KB (per SMM)
L1 Cache
64 KB (per SM)
2MB
L2 Cache
1536KB
60W
TDP
120W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
5.0
CUDA
7.5
12 (11_0)
DirectX
12 (12_1)
None
Power Connectors
1x 8-pin
16
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
5.1
Shader Model
6.6
250W
Suggested PSU
300W

Benchmarks

FP32 (float) / TFLOPS
GeForce GTX 750 Ti
1.361
GeForce GTX 1660 Ti
5.546 +307%
3DMark Time Spy
GeForce GTX 750 Ti
1295
GeForce GTX 1660 Ti
6135 +374%
Blender
GeForce GTX 750 Ti
98
GeForce GTX 1660 Ti
835 +752%
OctaneBench
GeForce GTX 750 Ti
35
GeForce GTX 1660 Ti
128 +266%
Vulkan
GeForce GTX 750 Ti
10727
GeForce GTX 1660 Ti
61425 +473%
OpenCL
GeForce GTX 750 Ti
11854
GeForce GTX 1660 Ti
65973 +457%
Hashcat / H/s
GeForce GTX 750 Ti
65496
GeForce GTX 1660 Ti
304761 +365%