NVIDIA GeForce GTX 1660 Ti
vs
NVIDIA GeForce GTX 1660 SUPER

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 1660 Ti and NVIDIA GeForce GTX 1660 SUPER video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • More Shading Units: 1536 (1536 vs 1408)
  • Higher Boost Clock: 1785MHz (1770MHz vs 1785MHz)
  • Higher Bandwidth: 336.0 GB/s (288.0 GB/s vs 336.0 GB/s)
  • Newer Launch Date: October 2019 (February 2019 vs October 2019)

Basic

NVIDIA
Label Name
NVIDIA
February 2019
Launch Date
October 2019
Desktop
Platform
Desktop
GeForce GTX 1660 Ti
Model Name
GeForce GTX 1660 SUPER
GeForce 16
Generation
GeForce 16
1500MHz
Base Clock
1530MHz
1770MHz
Boost Clock
1785MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
6,600 million
Transistors
6,600 million
96
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
88
TSMC
Foundry
TSMC
12 nm
Process Size
12 nm
Turing
Architecture
Turing

Memory Specifications

6GB
Memory Size
6GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1500MHz
Memory Clock
1750MHz
288.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Display and Media

1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

84.96 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.68 GPixel/s
169.9 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
157.1 GTexel/s
10.87 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.05 TFLOPS
169.9 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
157.1 GFLOPS
5.546 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.926 TFLOPS

Miscellaneous

24
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
22
1536
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1408
64 KB (per SM)
L1 Cache
64 KB (per SM)
1536KB
L2 Cache
1536KB
120W
TDP
125W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
7.5
CUDA
7.5
12 (12_1)
DirectX
12 (12_1)
1x 8-pin
Power Connectors
1x 8-pin
48
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.6
Shader Model
6.6
300W
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce GTX 1660 Ti
27 +8%
GeForce GTX 1660 SUPER
25
Shadow of the Tomb Raider 1440p / fps
GeForce GTX 1660 Ti
51
GeForce GTX 1660 SUPER
51
Shadow of the Tomb Raider 1080p / fps
GeForce GTX 1660 Ti
78
GeForce GTX 1660 SUPER
81 +4%
Battlefield 5 2160p / fps
GeForce GTX 1660 Ti
43 +2%
GeForce GTX 1660 SUPER
42
Battlefield 5 1440p / fps
GeForce GTX 1660 Ti
78
GeForce GTX 1660 SUPER
80 +3%
Battlefield 5 1080p / fps
GeForce GTX 1660 Ti
105 +6%
GeForce GTX 1660 SUPER
99
GTA 5 2160p / fps
GeForce GTX 1660 Ti
59
GeForce GTX 1660 SUPER
59
GTA 5 1440p / fps
GeForce GTX 1660 Ti
61
GeForce GTX 1660 SUPER
78 +28%
GTA 5 1080p / fps
GeForce GTX 1660 Ti
151
GeForce GTX 1660 SUPER
174 +15%
FP32 (float) / TFLOPS
GeForce GTX 1660 Ti
5.546 +13%
GeForce GTX 1660 SUPER
4.926
3DMark Steel Nomad
GeForce GTX 1660 Ti
1305 +5%
GeForce GTX 1660 SUPER
1248
3DMark Time Spy
GeForce GTX 1660 Ti
6135 +1%
GeForce GTX 1660 SUPER
6104
Blender
GeForce GTX 1660 Ti
835
GeForce GTX 1660 SUPER
847 +1%
OctaneBench
GeForce GTX 1660 Ti
128 +4%
GeForce GTX 1660 SUPER
123
Vulkan
GeForce GTX 1660 Ti
61425 +3%
GeForce GTX 1660 SUPER
59828
OpenCL
GeForce GTX 1660 Ti
65973 +4%
GeForce GTX 1660 SUPER
63654