NVIDIA GeForce GTX 1070 Ti
vs
NVIDIA GeForce GTX 1660 Ti

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 1070 Ti and NVIDIA GeForce GTX 1660 Ti video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 8GB (8GB vs 6GB)
  • More Shading Units: 2432 (2432 vs 1536)
  • Higher Boost Clock: 1770MHz (1683MHz vs 1770MHz)
  • Higher Bandwidth: 288.0 GB/s (256.3 GB/s vs 288.0 GB/s)
  • Newer Launch Date: February 2019 (November 2017 vs February 2019)

Basic

NVIDIA
Label Name
NVIDIA
November 2017
Launch Date
February 2019
Desktop
Platform
Desktop
GeForce GTX 1070 Ti
Model Name
GeForce GTX 1660 Ti
GeForce 10
Generation
GeForce 16
1607MHz
Base Clock
1500MHz
1683MHz
Boost Clock
1770MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
7,200 million
Transistors
6,600 million
152
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
TSMC
Foundry
TSMC
16 nm
Process Size
12 nm
Pascal
Architecture
Turing

Memory Specifications

8GB
Memory Size
6GB
GDDR5
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
2002MHz
Memory Clock
1500MHz
256.3 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Display and Media

1x DVI
1x HDMI 2.0
3x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

107.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
84.96 GPixel/s
255.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
169.9 GTexel/s
127.9 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.87 TFLOPS
255.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
169.9 GFLOPS
8.022 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.546 TFLOPS

Miscellaneous

19
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
24
2432
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
48 KB (per SM)
L1 Cache
64 KB (per SM)
2MB
L2 Cache
1536KB
180W
TDP
120W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
6.1
CUDA
7.5
12 (12_1)
DirectX
12 (12_1)
1x 8-pin
Power Connectors
1x 8-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.4
Shader Model
6.6
450W
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
GeForce GTX 1070 Ti
30 +11%
GeForce GTX 1660 Ti
27
Shadow of the Tomb Raider 1440p / fps
GeForce GTX 1070 Ti
62 +22%
GeForce GTX 1660 Ti
51
Shadow of the Tomb Raider 1080p / fps
GeForce GTX 1070 Ti
100 +28%
GeForce GTX 1660 Ti
78
Battlefield 5 2160p / fps
GeForce GTX 1070 Ti
44 +2%
GeForce GTX 1660 Ti
43
Battlefield 5 1440p / fps
GeForce GTX 1070 Ti
85 +9%
GeForce GTX 1660 Ti
78
Battlefield 5 1080p / fps
GeForce GTX 1070 Ti
110 +5%
GeForce GTX 1660 Ti
105
GTA 5 2160p / fps
GeForce GTX 1070 Ti
67 +14%
GeForce GTX 1660 Ti
59
GTA 5 1440p / fps
GeForce GTX 1070 Ti
71 +16%
GeForce GTX 1660 Ti
61
GTA 5 1080p / fps
GeForce GTX 1070 Ti
149
GeForce GTX 1660 Ti
151 +1%
FP32 (float) / TFLOPS
GeForce GTX 1070 Ti
8.022 +45%
GeForce GTX 1660 Ti
5.546
3DMark Steel Nomad
GeForce GTX 1070 Ti
1467 +12%
GeForce GTX 1660 Ti
1305
3DMark Time Spy
GeForce GTX 1070 Ti
6669 +9%
GeForce GTX 1660 Ti
6135
Blender
GeForce GTX 1070 Ti
626
GeForce GTX 1660 Ti
835 +33%
OctaneBench
GeForce GTX 1070 Ti
132 +3%
GeForce GTX 1660 Ti
128
Vulkan
GeForce GTX 1070 Ti
59482
GeForce GTX 1660 Ti
61425 +3%
OpenCL
GeForce GTX 1070 Ti
51251
GeForce GTX 1660 Ti
65973 +29%
Hashcat / H/s
GeForce GTX 1070 Ti
375531 +23%
GeForce GTX 1660 Ti
304761