Intel Arc A580 vs NVIDIA GeForce RTX 4050

GPU Comparison Result

Below are the results of a comparison of Intel Arc A580 and NVIDIA GeForce RTX 4050 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 8GB (8GB vs 6GB)
  • Higher Bandwidth: 512.0 GB/s (512.0 GB/s vs 216.0 GB/s)
  • More Shading Units: 3072 (3072 vs 2560)
  • Newer Launch Date: October 2023 (October 2023 vs January 2023)
  • Higher Boost Clock: 2640MHz (2000MHz vs 2640MHz)

Basic

Intel
Label Name
NVIDIA
October 2023
Launch Date
January 2023
Desktop
Platform
Desktop
Arc A580
Model Name
GeForce RTX 4050
Alchemist
Generation
GeForce 40
1700MHz
Base Clock
2505MHz
2000MHz
Boost Clock
2640MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x8

Memory Specifications

8GB
Memory Size
6GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
2000MHz
Memory Clock
2250MHz
512.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
216.0 GB/s

Theoretical Performance

192.0 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
84.48 GPixel/s
384.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
211.2 GTexel/s
24.58 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
13.52 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
211.2 GFLOPS
12.044 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.25 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
18
3072
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
-
L1 Cache
128 KB (per SM)
8MB
L2 Cache
32MB
175W
TDP
150W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0

Benchmarks

FP32 (float) / TFLOPS
Arc A580
12.044
GeForce RTX 4050
13.25 +10%