AMD Radeon RX Vega 56
vs
NVIDIA GeForce RTX 2060

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX Vega 56 and NVIDIA GeForce RTX 2060 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Larger Memory Size: 8GB (8GB vs 6GB)
  • Higher Bandwidth: 409.6 GB/s (409.6 GB/s vs 336.0 GB/s)
  • More Shading Units: 3584 (3584 vs 1920)
  • Higher Boost Clock: 1680MHz (1471MHz vs 1680MHz)
  • Newer Launch Date: January 2019 (August 2017 vs January 2019)

Basic

AMD
Label Name
NVIDIA
August 2017
Launch Date
January 2019
Desktop
Platform
Desktop
Radeon RX Vega 56
Model Name
GeForce RTX 2060
Vega
Generation
GeForce 20
1156MHz
Base Clock
1365MHz
1471MHz
Boost Clock
1680MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
12,500 million
Transistors
10,800 million
-
RT Cores
30
56
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
240
224
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
GlobalFoundries
Foundry
TSMC
14 nm
Process Size
12 nm
GCN 5.0
Architecture
Turing

Memory Specifications

8GB
Memory Size
6GB
HBM2
Memory Type
GDDR6
2048bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
800MHz
Memory Clock
1750MHz
409.6 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Display and Media

1x HDMI 2.0b
3x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C

Theoretical Performance

94.14 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
80.64 GPixel/s
329.5 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
201.6 GTexel/s
21.09 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.90 TFLOPS
659.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
201.6 GFLOPS
10.329 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.322 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1920
16 KB (per CU)
L1 Cache
64 KB (per SM)
4MB
L2 Cache
3MB
210W
TDP
160W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
7.5
12 (12_1)
DirectX
12 Ultimate (12_2)
2x 8-pin
Power Connectors
1x 8-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.4
Shader Model
6.6
550W
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Radeon RX Vega 56
31 +29%
GeForce RTX 2060
24
Shadow of the Tomb Raider 1440p / fps
Radeon RX Vega 56
58 +9%
GeForce RTX 2060
53
Shadow of the Tomb Raider 1080p / fps
Radeon RX Vega 56
85 +8%
GeForce RTX 2060
79
Battlefield 5 2160p / fps
Radeon RX Vega 56
53 +20%
GeForce RTX 2060
44
Battlefield 5 1440p / fps
Radeon RX Vega 56
91 +17%
GeForce RTX 2060
78
Battlefield 5 1080p / fps
Radeon RX Vega 56
128 +14%
GeForce RTX 2060
112
GTA 5 2160p / fps
Radeon RX Vega 56
45
GeForce RTX 2060
50 +11%
GTA 5 1440p / fps
Radeon RX Vega 56
93 +43%
GeForce RTX 2060
65
GTA 5 1080p / fps
Radeon RX Vega 56
108
GeForce RTX 2060
143 +32%
FP32 (float) / TFLOPS
Radeon RX Vega 56
10.329 +63%
GeForce RTX 2060
6.322
3DMark Steel Nomad
Radeon RX Vega 56
1506
GeForce RTX 2060
1704 +13%
3DMark Time Spy
Radeon RX Vega 56
7045
GeForce RTX 2060
7350 +4%