Advantages
- More Shading Units: 5120 (5120 vs 4096)
- Higher Boost Clock: 2430 MHz (2310MHz vs 2430 MHz)
- Higher Bandwidth: 624.1GB/s (576.0 GB/s vs 624.1GB/s)
- Newer Launch Date: March 2025 (May 2022 vs March 2025)
Basic
AMD
Label Name
AMD
May 2022
Launch Date
March 2025
Desktop
Platform
Desktop
Radeon RX 6950 XT
Model Name
Radeon RX 9070 XT
Navi II
Generation
Navi IV(RX 9000)
1860MHz
Base Clock
1295 MHz
2310MHz
Boost Clock
2430 MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
26,800 million
Transistors
Unknown
80
RT Cores
64
80
Compute Units
64
320
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
TSMC
Foundry
TSMC
7 nm
Process Size
4 nm
RDNA 2.0
Architecture
RDNA 4.0
Memory Specifications
16GB
Memory Size
16GB
GDDR6
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2250MHz
Memory Clock
2438 MHz
576.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
624.1GB/s
Display and Media
1x HDMI 2.1
2x DisplayPort 1.4a
2x DisplayPort 1.4a
Outputs
1x HDMI 2.1a3x DisplayPort 2.1
Theoretical Performance
295.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
233.3 GPixel/s
739.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
622.1 GTexel/s
47.31 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
39.81 TFLOPS
1478 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
622.1 GFLOPS
23.177
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.512
TFLOPS
Miscellaneous
5120
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
128 KB per Array
L1 Cache
128 KB per Array
4MB
L2 Cache
4 MB
335W
TDP
220W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.2
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
2x 8-pin
Power Connectors
2x 8-pin
128
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
6.5
Shader Model
6.8
700W
Suggested PSU
550 W
Benchmarks
FP32 (float)
/ TFLOPS
Radeon RX 6950 XT
23.177
+19%
Radeon RX 9070 XT
19.512
3DMark Steel Nomad
Radeon RX 6950 XT
4215
Radeon RX 9070 XT
7238
+72%
Blender
Radeon RX 6950 XT
2808
Radeon RX 9070 XT
3356.78
+20%
Vulkan
Radeon RX 6950 XT
175643
Radeon RX 9070 XT
179584
+2%
OpenCL
Radeon RX 6950 XT
171330
Radeon RX 9070 XT
171744
+0%
Share in social media
Or Link To Us
<a href="https://cputronic.com/gpu/compare/amd-radeon-rx-6950-xt-vs-amd-radeon-rx-9070-xt" target="_blank">AMD Radeon RX 6950 XT vs AMD Radeon RX 9070 XT</a>