AMD Radeon RX 6700M vs NVIDIA GeForce RTX 3070 Mobile
GPU Comparison Result
Below are the results of a comparison of AMD Radeon RX 6700M and NVIDIA GeForce RTX 3070 Mobile video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 2400MHz (2400MHz vs 1560MHz)
- Larger Memory Size: 10GB (10GB vs 8GB)
- Newer Launch Date: May 2021 (May 2021 vs January 2021)
- Higher Bandwidth: 448.0 GB/s (320.0 GB/s vs 448.0 GB/s)
- More Shading Units: 5120 (2304 vs 5120)
Basic
AMD
Label Name
NVIDIA
May 2021
Launch Date
January 2021
Mobile
Platform
Mobile
Radeon RX 6700M
Model Name
GeForce RTX 3070 Mobile
Mobility Radeon
Generation
GeForce 30 Mobile
1489MHz
Base Clock
1110MHz
2400MHz
Boost Clock
1560MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x16
17,200 million
Transistors
17,400 million
36
RT Cores
40
36
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
160
144
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
TSMC
Foundry
Samsung
7 nm
Process Size
8 nm
RDNA 2.0
Architecture
Ampere
Memory Specifications
10GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
160bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2000MHz
Memory Clock
1750MHz
320.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
Theoretical Performance
153.6 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
124.8 GPixel/s
345.6 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
249.6 GTexel/s
22.12 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.97 TFLOPS
691.2 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
249.6 GFLOPS
11.281
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.651
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
40
2304
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
128 KB per Array
L1 Cache
128 KB (per SM)
3MB
L2 Cache
4MB
135W
TDP
115W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
8.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
None
Power Connectors
None
6.5
Shader Model
6.6
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 6700M
34
GeForce RTX 3070 Mobile
43
+26%
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 6700M
67
GeForce RTX 3070 Mobile
78
+16%
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 6700M
113
+7%
GeForce RTX 3070 Mobile
106
GTA 5 2160p
/ fps
Radeon RX 6700M
55
GeForce RTX 3070 Mobile
86
+56%
GTA 5 1440p
/ fps
Radeon RX 6700M
59
GeForce RTX 3070 Mobile
82
+39%
GTA 5 1080p
/ fps
Radeon RX 6700M
143
GeForce RTX 3070 Mobile
153
+7%
FP32 (float)
/ TFLOPS
Radeon RX 6700M
11.281
GeForce RTX 3070 Mobile
15.651
+39%
3DMark Time Spy
Radeon RX 6700M
9718
GeForce RTX 3070 Mobile
10649
+10%
Blender
Radeon RX 6700M
1222
GeForce RTX 3070 Mobile
3109
+154%