AMD Radeon RX 6700 vs NVIDIA GeForce RTX 4060 Ti 16 GB

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 6700 and NVIDIA GeForce RTX 4060 Ti 16 GB video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 320.0 GB/s (320.0 GB/s vs 288.0 GB/s)
  • Higher Boost Clock: 2535MHz (2450MHz vs 2535MHz)
  • Larger Memory Size: 16GB (10GB vs 16GB)
  • More Shading Units: 4352 (2304 vs 4352)
  • Newer Launch Date: May 2023 (June 2021 vs May 2023)

Basic

AMD
Label Name
NVIDIA
June 2021
Launch Date
May 2023
Desktop
Platform
Desktop
Radeon RX 6700
Model Name
GeForce RTX 4060 Ti 16 GB
Navi II
Generation
GeForce 40
1941MHz
Base Clock
2310MHz
2450MHz
Boost Clock
2535MHz
PCIe 4.0 x16
Bus Interface
PCIe 4.0 x8

Memory Specifications

10GB
Memory Size
16GB
GDDR6
Memory Type
GDDR6
160bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2000MHz
Memory Clock
2250MHz
320.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

156.8 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.7 GPixel/s
352.8 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
344.8 GTexel/s
22.58 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.06 TFLOPS
705.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
344.8 GFLOPS
11.064 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
22.501 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
2304
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4352
128 KB per Array
L1 Cache
128 KB (per SM)
3MB
L2 Cache
32MB
175W
TDP
165W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Radeon RX 6700
43
GeForce RTX 4060 Ti 16 GB
59 +37%
Shadow of the Tomb Raider 1440p / fps
Radeon RX 6700
94
GeForce RTX 4060 Ti 16 GB
116 +23%
Shadow of the Tomb Raider 1080p / fps
Radeon RX 6700
161
GeForce RTX 4060 Ti 16 GB
198 +23%
Cyberpunk 2077 2160p / fps
Radeon RX 6700
33 +38%
GeForce RTX 4060 Ti 16 GB
24
Cyberpunk 2077 1440p / fps
Radeon RX 6700
42
GeForce RTX 4060 Ti 16 GB
69 +64%
Cyberpunk 2077 1080p / fps
Radeon RX 6700
60
GeForce RTX 4060 Ti 16 GB
98 +63%
GTA 5 2160p / fps
Radeon RX 6700
61
GeForce RTX 4060 Ti 16 GB
100 +64%
GTA 5 1440p / fps
Radeon RX 6700
86
GeForce RTX 4060 Ti 16 GB
104 +21%
FP32 (float) / TFLOPS
Radeon RX 6700
11.064
GeForce RTX 4060 Ti 16 GB
22.501 +103%
3DMark Time Spy
Radeon RX 6700
11433
GeForce RTX 4060 Ti 16 GB
13140 +15%