AMD Radeon RX 6600 XT vs NVIDIA GeForce RTX 4060 Ti 16 GB
GPU Comparison Result
Below are the results of a comparison of AMD Radeon RX 6600 XT and NVIDIA GeForce RTX 4060 Ti 16 GB video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 2589MHz (2589MHz vs 2535MHz)
- Larger Memory Size: 16GB (8GB vs 16GB)
- Higher Bandwidth: 288.0 GB/s (256.0 GB/s vs 288.0 GB/s)
- More Shading Units: 4352 (2048 vs 4352)
- Newer Launch Date: May 2023 (July 2021 vs May 2023)
Basic
AMD
Label Name
NVIDIA
July 2021
Launch Date
May 2023
Desktop
Platform
Desktop
Radeon RX 6600 XT
Model Name
GeForce RTX 4060 Ti 16 GB
Navi II
Generation
GeForce 40
1968MHz
Base Clock
2310MHz
2589MHz
Boost Clock
2535MHz
PCIe 4.0 x8
Bus Interface
PCIe 4.0 x8
11,060 million
Transistors
22,900 million
32
RT Cores
34
32
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
136
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
136
TSMC
Foundry
TSMC
7 nm
Process Size
5 nm
RDNA 2.0
Architecture
Ada Lovelace
Memory Specifications
8GB
Memory Size
16GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2000MHz
Memory Clock
2250MHz
256.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s
Theoretical Performance
165.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.7 GPixel/s
331.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
344.8 GTexel/s
21.21 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.06 TFLOPS
662.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
344.8 GFLOPS
10.812
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
22.501
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
2048
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4352
128 KB per Array
L1 Cache
128 KB (per SM)
2MB
L2 Cache
32MB
160W
TDP
165W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
-
CUDA
8.9
1x 8-pin
Power Connectors
1x 16-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.7
Shader Model
6.7
450W
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 6600 XT
39
GeForce RTX 4060 Ti 16 GB
59
+51%
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 6600 XT
73
GeForce RTX 4060 Ti 16 GB
116
+59%
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 6600 XT
121
GeForce RTX 4060 Ti 16 GB
198
+64%
Cyberpunk 2077 2160p
/ fps
Radeon RX 6600 XT
30
+25%
GeForce RTX 4060 Ti 16 GB
24
Cyberpunk 2077 1440p
/ fps
Radeon RX 6600 XT
35
GeForce RTX 4060 Ti 16 GB
69
+97%
Cyberpunk 2077 1080p
/ fps
Radeon RX 6600 XT
59
GeForce RTX 4060 Ti 16 GB
98
+66%
GTA 5 2160p
/ fps
Radeon RX 6600 XT
62
GeForce RTX 4060 Ti 16 GB
100
+61%
GTA 5 1440p
/ fps
Radeon RX 6600 XT
80
GeForce RTX 4060 Ti 16 GB
104
+30%
FP32 (float)
/ TFLOPS
Radeon RX 6600 XT
10.812
GeForce RTX 4060 Ti 16 GB
22.501
+108%
3DMark Time Spy
Radeon RX 6600 XT
9840
GeForce RTX 4060 Ti 16 GB
13140
+34%