AMD Radeon RX 6600 XT vs AMD Radeon RX 6600

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 6600 XT and AMD Radeon RX 6600 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2589MHz (2589MHz vs 2491MHz)
  • Higher Bandwidth: 256.0 GB/s (256.0 GB/s vs 224.0 GB/s)
  • More Shading Units: 2048 (2048 vs 1792)
  • Newer Launch Date: October 2021 (July 2021 vs October 2021)

Basic

AMD
Label Name
AMD
July 2021
Launch Date
October 2021
Desktop
Platform
Desktop
Radeon RX 6600 XT
Model Name
Radeon RX 6600
Navi II
Generation
Navi II
1968MHz
Base Clock
1626MHz
2589MHz
Boost Clock
2491MHz
PCIe 4.0 x8
Bus Interface
PCIe 4.0 x8
11,060 million
Transistors
11,060 million
32
RT Cores
28
32
Compute Units
28
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
TSMC
Foundry
TSMC
7 nm
Process Size
7 nm
RDNA 2.0
Architecture
RDNA 2.0

Memory Specifications

8GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2000MHz
Memory Clock
1750MHz
256.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

165.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
159.4 GPixel/s
331.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
279.0 GTexel/s
21.21 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.86 TFLOPS
662.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
558.0 GFLOPS
10.812 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.749 TFLOPS

Miscellaneous

2048
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
128 KB per Array
L1 Cache
128 KB per Array
2MB
L2 Cache
2MB
160W
TDP
132W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.1
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 8-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.7
Shader Model
6.5
450W
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Radeon RX 6600 XT
39 +11%
Radeon RX 6600
35
Shadow of the Tomb Raider 1440p / fps
Radeon RX 6600 XT
73 +4%
Radeon RX 6600
70
Shadow of the Tomb Raider 1080p / fps
Radeon RX 6600 XT
121
Radeon RX 6600
129 +7%
Cyberpunk 2077 2160p / fps
Radeon RX 6600 XT
30 +25%
Radeon RX 6600
24
Cyberpunk 2077 1440p / fps
Radeon RX 6600 XT
35 +17%
Radeon RX 6600
30
Cyberpunk 2077 1080p / fps
Radeon RX 6600 XT
59 +20%
Radeon RX 6600
49
Battlefield 5 2160p / fps
Radeon RX 6600 XT
59 +37%
Radeon RX 6600
43
Battlefield 5 1440p / fps
Radeon RX 6600 XT
109 +9%
Radeon RX 6600
100
Battlefield 5 1080p / fps
Radeon RX 6600 XT
141 +14%
Radeon RX 6600
124
GTA 5 2160p / fps
Radeon RX 6600 XT
62 +5%
Radeon RX 6600
59
GTA 5 1440p / fps
Radeon RX 6600 XT
80 +23%
Radeon RX 6600
65
GTA 5 1080p / fps
Radeon RX 6600 XT
146
Radeon RX 6600
186 +27%
FP32 (float) / TFLOPS
Radeon RX 6600 XT
10.812 +24%
Radeon RX 6600
8.749
3DMark Time Spy
Radeon RX 6600 XT
9840 +23%
Radeon RX 6600
7975
Blender
Radeon RX 6600 XT
1128 +12%
Radeon RX 6600
1005.46
Vulkan
Radeon RX 6600 XT
87752 +11%
Radeon RX 6600
79201
OpenCL
Radeon RX 6600 XT
80858 +14%
Radeon RX 6600
71022