AMD Radeon RX 6600 XT vs NVIDIA GeForce RTX 3070 Mobile
GPU Comparison Result
Below are the results of a comparison of AMD Radeon RX 6600 XT and NVIDIA GeForce RTX 3070 Mobile video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 2589MHz (2589MHz vs 1560MHz)
- Newer Launch Date: July 2021 (July 2021 vs January 2021)
- Higher Bandwidth: 448.0 GB/s (256.0 GB/s vs 448.0 GB/s)
- More Shading Units: 5120 (2048 vs 5120)
Basic
AMD
Label Name
NVIDIA
July 2021
Launch Date
January 2021
Desktop
Platform
Mobile
Radeon RX 6600 XT
Model Name
GeForce RTX 3070 Mobile
Navi II
Generation
GeForce 30 Mobile
1968MHz
Base Clock
1110MHz
2589MHz
Boost Clock
1560MHz
PCIe 4.0 x8
Bus Interface
PCIe 4.0 x16
11,060 million
Transistors
17,400 million
32
RT Cores
40
32
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
160
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
TSMC
Foundry
Samsung
7 nm
Process Size
8 nm
RDNA 2.0
Architecture
Ampere
Memory Specifications
8GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2000MHz
Memory Clock
1750MHz
256.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
Theoretical Performance
165.7 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
124.8 GPixel/s
331.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
249.6 GTexel/s
21.21 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.97 TFLOPS
662.8 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
249.6 GFLOPS
10.812
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.651
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
40
2048
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
128 KB per Array
L1 Cache
128 KB (per SM)
2MB
L2 Cache
4MB
160W
TDP
115W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
-
CUDA
8.6
1x 8-pin
Power Connectors
None
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
6.7
Shader Model
6.6
450W
Suggested PSU
-
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 6600 XT
39
GeForce RTX 3070 Mobile
43
+10%
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 6600 XT
73
GeForce RTX 3070 Mobile
78
+7%
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 6600 XT
121
+14%
GeForce RTX 3070 Mobile
106
Battlefield 5 2160p
/ fps
Radeon RX 6600 XT
59
+5%
GeForce RTX 3070 Mobile
56
Battlefield 5 1440p
/ fps
Radeon RX 6600 XT
109
+10%
GeForce RTX 3070 Mobile
99
Battlefield 5 1080p
/ fps
Radeon RX 6600 XT
141
+9%
GeForce RTX 3070 Mobile
129
GTA 5 2160p
/ fps
Radeon RX 6600 XT
62
GeForce RTX 3070 Mobile
86
+39%
GTA 5 1440p
/ fps
Radeon RX 6600 XT
80
GeForce RTX 3070 Mobile
82
+3%
GTA 5 1080p
/ fps
Radeon RX 6600 XT
146
GeForce RTX 3070 Mobile
153
+5%
FP32 (float)
/ TFLOPS
Radeon RX 6600 XT
10.812
GeForce RTX 3070 Mobile
15.651
+45%
3DMark Time Spy
Radeon RX 6600 XT
9840
GeForce RTX 3070 Mobile
10649
+8%
Blender
Radeon RX 6600 XT
1128
GeForce RTX 3070 Mobile
3109
+176%