Advantages
- Higher Boost Clock: 2589MHz (2589MHz vs 1582MHz)
- Newer Launch Date: July 2021 (July 2021 vs March 2017)
- Larger Memory Size: 11GB (8GB vs 11GB)
- Higher Bandwidth: 484.4 GB/s (256.0 GB/s vs 484.4 GB/s)
- More Shading Units: 3584 (2048 vs 3584)
Basic
AMD
Label Name
NVIDIA
July 2021
Launch Date
March 2017
Desktop
Platform
Desktop
Radeon RX 6600 XT
Model Name
GeForce GTX 1080 Ti
Navi II
Generation
GeForce 10
1968MHz
Base Clock
1481MHz
2589MHz
Boost Clock
1582MHz
PCIe 4.0 x8
Bus Interface
PCIe 3.0 x16
11,060 million
Transistors
11,800 million
32
RT Cores
-
32
Compute Units
-
128
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
TSMC
Foundry
TSMC
7 nm
Process Size
16 nm
RDNA 2.0
Architecture
Pascal
Memory Specifications
8GB
Memory Size
11GB
GDDR6
Memory Type
GDDR5X
128bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
352bit
2000MHz
Memory Clock
1376MHz
256.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
484.4 GB/s
Display and Media
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
1x HDMI 2.0
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
165.7 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
139.2 GPixel/s
331.4 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
354.4 GTexel/s
21.21 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
177.2 GFLOPS
662.8 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
354.4 GFLOPS
10.812
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.567
TFLOPS
Miscellaneous
-
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
2048
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
128 KB per Array
L1 Cache
48 KB (per SM)
2MB
L2 Cache
0MB
160W
TDP
250W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
6.1
12 Ultimate (12_2)
DirectX
12 (12_1)
1x 8-pin
Power Connectors
1x 6-pin + 1x 8-pin
64
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
88
6.7
Shader Model
6.4
450W
Suggested PSU
600W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 6600 XT
39
GeForce GTX 1080 Ti
40
+3%
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 6600 XT
73
GeForce GTX 1080 Ti
75
+3%
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 6600 XT
121
+13%
GeForce GTX 1080 Ti
107
Battlefield 5 2160p
/ fps
Radeon RX 6600 XT
59
GeForce GTX 1080 Ti
65
+10%
Battlefield 5 1440p
/ fps
Radeon RX 6600 XT
109
GeForce GTX 1080 Ti
113
+4%
Battlefield 5 1080p
/ fps
Radeon RX 6600 XT
141
GeForce GTX 1080 Ti
144
+2%
GTA 5 2160p
/ fps
Radeon RX 6600 XT
62
GeForce GTX 1080 Ti
79
+27%
GTA 5 1440p
/ fps
Radeon RX 6600 XT
80
GeForce GTX 1080 Ti
102
+28%
GTA 5 1080p
/ fps
Radeon RX 6600 XT
146
GeForce GTX 1080 Ti
153
+5%
FP32 (float)
/ TFLOPS
Radeon RX 6600 XT
10.812
GeForce GTX 1080 Ti
11.567
+7%
3DMark Steel Nomad
Radeon RX 6600 XT
1793
GeForce GTX 1080 Ti
2231
+24%
3DMark Time Spy
Radeon RX 6600 XT
9840
GeForce GTX 1080 Ti
10077
+2%
Blender
Radeon RX 6600 XT
1128
+37%
GeForce GTX 1080 Ti
820.87
Vulkan
Radeon RX 6600 XT
87752
+5%
GeForce GTX 1080 Ti
83205
OpenCL
Radeon RX 6600 XT
80858
+31%
GeForce GTX 1080 Ti
61514
Hashcat
/ H/s
Radeon RX 6600 XT
505860
GeForce GTX 1080 Ti
529739
+5%
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