NVIDIA GeForce GTX 1080 Ti
vs
Intel Arc Pro B70

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA GeForce GTX 1080 Ti and Intel Arc Pro B70 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2800 MHz (1582MHz vs 2800 MHz)
  • Larger Memory Size: 32GB (11GB vs 32GB)
  • Higher Bandwidth: 608.0GB/s (484.4 GB/s vs 608.0GB/s)
  • More Shading Units: 4096 (3584 vs 4096)
  • Newer Launch Date: March 2026 (March 2017 vs March 2026)

Basic

NVIDIA
Label Name
Intel
March 2017
Launch Date
March 2026
Desktop
Platform
Desktop
GeForce GTX 1080 Ti
Model Name
Arc Pro B70
GeForce 10
Generation
Battlemage
1481MHz
Base Clock
2280 MHz
1582MHz
Boost Clock
2800 MHz
PCIe 3.0 x16
Bus Interface
PCIe 5.0 x16
11,800 million
Transistors
Unknown
-
RT Cores
32
224
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
TSMC
Foundry
TSMC
16 nm
Process Size
5 nm
Pascal
Architecture
Xe2-HPG

Memory Specifications

11GB
Memory Size
32GB
GDDR5X
Memory Type
GDDR6
352bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1376MHz
Memory Clock
2375 MHz
484.4 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
608.0GB/s

Display and Media

1x HDMI 2.0
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1a
3x DisplayPort 2.1

Theoretical Performance

139.2 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
358.4 GPixel/s
354.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
716.8 GTexel/s
177.2 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
45.88 TFLOPS
354.4 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.867 TFLOPS
11.567 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
23.399 TFLOPS

Miscellaneous

28
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
3584
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
48 KB (per SM)
L1 Cache
-
0MB
L2 Cache
16 MB
250W
TDP
230W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
6.1
CUDA
-
12 (12_1)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
1x 8-pin
88
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
6.4
Shader Model
6.6
600W
Suggested PSU
550 W

Benchmarks

FP32 (float) / TFLOPS
GeForce GTX 1080 Ti
11.567
Arc Pro B70
23.399 +102%
Blender
GeForce GTX 1080 Ti
820.87
Arc Pro B70
2503.28 +205%