Advantages
- Higher Boost Clock: 2491MHz (2491MHz vs 1785MHz)
- Larger Memory Size: 8GB (8GB vs 6GB)
- More Shading Units: 1792 (1792 vs 1408)
- Newer Launch Date: October 2021 (October 2021 vs October 2019)
- Higher Bandwidth: 336.0 GB/s (224.0 GB/s vs 336.0 GB/s)
Basic
AMD
Label Name
NVIDIA
October 2021
Launch Date
October 2019
Desktop
Platform
Desktop
Radeon RX 6600
Model Name
GeForce GTX 1660 SUPER
Navi II
Generation
GeForce 16
1626MHz
Base Clock
1530MHz
2491MHz
Boost Clock
1785MHz
PCIe 4.0 x8
Bus Interface
PCIe 3.0 x16
11,060 million
Transistors
6,600 million
28
RT Cores
-
28
Compute Units
-
112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
88
TSMC
Foundry
TSMC
7 nm
Process Size
12 nm
RDNA 2.0
Architecture
Turing
Memory Specifications
8GB
Memory Size
6GB
GDDR6
Memory Type
GDDR6
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1750MHz
Memory Clock
1750MHz
224.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s
Theoretical Performance
159.4 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.68 GPixel/s
279.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
157.1 GTexel/s
17.86 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.05 TFLOPS
558.0 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
157.1 GFLOPS
8.749
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.926
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
22
1792
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1408
128 KB per Array
L1 Cache
64 KB (per SM)
2MB
L2 Cache
1536KB
132W
TDP
125W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
7.5
12 Ultimate (12_2)
DirectX
12 (12_1)
1x 8-pin
Power Connectors
1x 8-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.5
Shader Model
6.6
300W
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 6600
35
+40%
GeForce GTX 1660 SUPER
25
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 6600
70
+37%
GeForce GTX 1660 SUPER
51
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 6600
129
+59%
GeForce GTX 1660 SUPER
81
Battlefield 5 2160p
/ fps
Radeon RX 6600
43
+2%
GeForce GTX 1660 SUPER
42
Battlefield 5 1440p
/ fps
Radeon RX 6600
100
+25%
GeForce GTX 1660 SUPER
80
Battlefield 5 1080p
/ fps
Radeon RX 6600
124
+25%
GeForce GTX 1660 SUPER
99
GTA 5 2160p
/ fps
Radeon RX 6600
59
GeForce GTX 1660 SUPER
59
GTA 5 1440p
/ fps
Radeon RX 6600
65
GeForce GTX 1660 SUPER
78
+20%
GTA 5 1080p
/ fps
Radeon RX 6600
186
+7%
GeForce GTX 1660 SUPER
174
FP32 (float)
/ TFLOPS
Radeon RX 6600
8.749
+78%
GeForce GTX 1660 SUPER
4.926
3DMark Steel Nomad
Radeon RX 6600
1487
+19%
GeForce GTX 1660 SUPER
1248
3DMark Time Spy
Radeon RX 6600
7975
+31%
GeForce GTX 1660 SUPER
6104
Blender
Radeon RX 6600
1005.46
+19%
GeForce GTX 1660 SUPER
847
Vulkan
Radeon RX 6600
79201
+32%
GeForce GTX 1660 SUPER
59828
OpenCL
Radeon RX 6600
71022
+12%
GeForce GTX 1660 SUPER
63654
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