Advantages
- Higher Boost Clock: 2475MHz (1284MHz vs 2475MHz)
- Larger Memory Size: 12GB (4GB vs 12GB)
- Higher Bandwidth: 504.2 GB/s (224.0 GB/s vs 504.2 GB/s)
- More Shading Units: 5888 (2048 vs 5888)
- Newer Launch Date: April 2023 (October 2018 vs April 2023)
Basic
AMD
Label Name
NVIDIA
October 2018
Launch Date
April 2023
Desktop
Platform
Desktop
Radeon RX 580 2048SP
Model Name
GeForce RTX 4070
Polaris
Generation
GeForce 40
1168MHz
Base Clock
1920MHz
1284MHz
Boost Clock
2475MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x16
5,700 million
Transistors
35,800 million
-
RT Cores
46
32
Compute Units
-
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
184
128
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
184
GlobalFoundries
Foundry
TSMC
14 nm
Process Size
5 nm
GCN 4.0
Architecture
Ada Lovelace
Memory Specifications
4GB
Memory Size
12GB
GDDR5
Memory Type
GDDR6X
256bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1750MHz
Memory Clock
1313MHz
224.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
504.2 GB/s
Display and Media
1x DVI
1x HDMI 2.0b
3x DisplayPort 1.4a
1x HDMI 2.0b
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Theoretical Performance
41.09 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
158.4 GPixel/s
164.4 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
455.4 GTexel/s
5.259 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.15 TFLOPS
328.7 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
455.4 GFLOPS
5.154
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
29.733
TFLOPS
Miscellaneous
-
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
2048
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5888
16 KB (per CU)
L1 Cache
128 KB (per SM)
2MB
L2 Cache
36MB
150W
TDP
200W
1.2
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
8.9
12 (12_0)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 16-pin
32
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.4
Shader Model
6.7
450W
Suggested PSU
550W
Benchmarks
FP32 (float)
/ TFLOPS
Radeon RX 580 2048SP
5.154
GeForce RTX 4070
29.733
+477%
3DMark Steel Nomad
Radeon RX 580 2048SP
839
GeForce RTX 4070
3853
+359%
3DMark Time Spy
Radeon RX 580 2048SP
3906
GeForce RTX 4070
17481
+348%
Blender
Radeon RX 580 2048SP
442
GeForce RTX 4070
6138
+1289%
Vulkan
Radeon RX 580 2048SP
40716
GeForce RTX 4070
151403
+272%
OpenCL
Radeon RX 580 2048SP
34827
GeForce RTX 4070
168239
+383%
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