Advantages
- Newer Launch Date: January 2020 (January 2020 vs October 2018)
- Higher Boost Clock: 1620MHz (1560MHz vs 1620MHz)
- Larger Memory Size: 8GB (6GB vs 8GB)
- Higher Bandwidth: 448.0 GB/s (288.0 GB/s vs 448.0 GB/s)
Basic
AMD
Label Name
NVIDIA
January 2020
Launch Date
October 2018
Desktop
Platform
Desktop
Radeon RX 5600 XT
Model Name
GeForce RTX 2070
Navi
Generation
GeForce 20
1130MHz
Base Clock
1410MHz
1560MHz
Boost Clock
1620MHz
PCIe 4.0 x16
Bus Interface
PCIe 3.0 x16
10,300 million
Transistors
10,800 million
-
RT Cores
36
36
Compute Units
-
-
Tensor Cores
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
288
144
TMUs
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
TSMC
Foundry
TSMC
7 nm
Process Size
12 nm
RDNA 1.0
Architecture
Turing
Memory Specifications
6GB
Memory Size
8GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1500MHz
Memory Clock
1750MHz
288.0 GB/s
Bandwidth
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
Display and Media
1x HDMI 2.1
3x DisplayPort 1.4a
3x DisplayPort 1.4a
Outputs
1x DVI
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C
Theoretical Performance
99.84 GPixel/s
Pixel Rate
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
103.7 GPixel/s
224.6 GTexel/s
Texture Rate
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
233.3 GTexel/s
14.38 TFLOPS
FP16 (half)
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.93 TFLOPS
449.3 GFLOPS
FP64 (double)
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
233.3 GFLOPS
7.332
TFLOPS
FP32 (float)
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.316
TFLOPS
Miscellaneous
-
SM Count
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
2304
Shading Units
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
-
L1 Cache
64 KB (per SM)
3MB
L2 Cache
4MB
150W
TDP
175W
1.3
Vulkan Version
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
7.5
12 (12_1)
DirectX
12 Ultimate (12_2)
1x 8-pin
Power Connectors
1x 8-pin
64
ROPs
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.5
Shader Model
6.6
450W
Suggested PSU
450W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 5600 XT
30
GeForce RTX 2070
38
+27%
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 5600 XT
65
GeForce RTX 2070
69
+6%
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 5600 XT
101
+5%
GeForce RTX 2070
96
Battlefield 5 2160p
/ fps
Radeon RX 5600 XT
46
GeForce RTX 2070
55
+20%
Battlefield 5 1440p
/ fps
Radeon RX 5600 XT
94
GeForce RTX 2070
98
+4%
Battlefield 5 1080p
/ fps
Radeon RX 5600 XT
122
GeForce RTX 2070
125
+2%
GTA 5 2160p
/ fps
Radeon RX 5600 XT
51
GeForce RTX 2070
88
+73%
GTA 5 1440p
/ fps
Radeon RX 5600 XT
62
GeForce RTX 2070
92
+48%
GTA 5 1080p
/ fps
Radeon RX 5600 XT
173
GeForce RTX 2070
174
+1%
FP32 (float)
/ TFLOPS
Radeon RX 5600 XT
7.332
+0%
GeForce RTX 2070
7.316
3DMark Steel Nomad
Radeon RX 5600 XT
1664
GeForce RTX 2070
2093
+26%
3DMark Time Spy
Radeon RX 5600 XT
7905
GeForce RTX 2070
9097
+15%
Blender
Radeon RX 5600 XT
630
GeForce RTX 2070
2020.49
+221%
Vulkan
Radeon RX 5600 XT
60350
GeForce RTX 2070
82376
+36%
OpenCL
Radeon RX 5600 XT
65038
GeForce RTX 2070
91174
+40%
Hashcat
/ H/s
Radeon RX 5600 XT
353494
GeForce RTX 2070
442022
+25%
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