Advantages
- Higher Boost Clock: 2000-2100 MHz (2000-2100 MHz vs 1620MHz)
- Newer Launch Date: January 2025 (January 2025 vs October 2018)
- Larger Memory Size: 8GB (System Shared vs 8GB)
- Higher Bandwidth: 448.0 GB/s (System Dependent vs 448.0 GB/s)
- More Shading Units: 2304 (512 vs 2304)
Basic
Intel
Label Name
NVIDIA
January 2025
Launch Date
October 2018
Integrated
Platform
Desktop
Arrow Lake-U
Former Codename
-
TSMC N5
GPU Lithography
-
Intel Graphics
Model Name
GeForce RTX 2070
Arrow Lake-U
Generation
GeForce 20
300 MHz
Base Clock
1410MHz
2000-2100 MHz
Boost Clock
1620MHz
-
Bus Interface
PCIe 3.0 x16
-
Transistors
10,800 million
4
RT Cores
36
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
288
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
TSMC
Foundry
TSMC
5 nm
Process Size
12 nm
Xe-LPG
Architecture
Turing
Memory Specifications
System Shared
Memory Size
8GB
DDR5 / LPDDR5X (System Shared)
Memory Type
GDDR6
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
System Dependent
Memory Clock
1750MHz
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
Display and Media
Yes
AV1 Encode/Decode
-
DisplayPort 2.1 UHBR20
DisplayPort Extensions
-
Yes
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
HDMI 2.1 FRL
HDMI Version
-
Yes
Intel Quick Sync Video
-
7680 x 4320 @ 60Hz
Max Resolution DP
-
3840 x 2400 @ 120Hz
Max Resolution eDP
-
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS); 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Max Resolution HDMI
-
4
Number of Displays Supported
-
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Outputs
1x DVI
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C
1x HDMI 2.0
2x DisplayPort 1.4a
1x USB Type-C
Theoretical Performance
32.0-33.6 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
103.7 GPixel/s
64.0-67.2 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
233.3 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.93 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
233.3 GFLOPS
2.1504
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.316
TFLOPS
AI Features
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
AI Software Frameworks Supported by GPU
-
8 TOPS
GPU Peak TOPS (Int8)
-
Yes
Intel Deep Learning Boost on GPU
-
12 TOPS
NPU TOPS
-
24 TOPS
Processor Overall TOPS
-
Miscellaneous
20
Native PCIe Lanes
-
PCIe 4.0
PCI Express Version
-
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
36
512
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
768 KB
L1 Cache
64 KB (per SM)
-
L2 Cache
4MB
-
TDP
175W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
No
CUDA
7.5
12.2
DirectX
12 Ultimate (12_2)
-
Power Connectors
1x 8-pin
16
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.8
Shader Model
6.6
-
Suggested PSU
450W
Benchmarks
Cyberpunk 2077 1080p
/ fps
Graphics 64EU (Arrow Lake-U)
17.5
GeForce RTX 2070
56
+220%
FP32 (float)
/ TFLOPS
Graphics 64EU (Arrow Lake-U)
2.1504
GeForce RTX 2070
7.316
+240%
3DMark Steel Nomad
Graphics 64EU (Arrow Lake-U)
365
GeForce RTX 2070
2093
+473%
3DMark Time Spy
Graphics 64EU (Arrow Lake-U)
2078
GeForce RTX 2070
9097
+338%
Vulkan
Graphics 64EU (Arrow Lake-U)
19149
GeForce RTX 2070
82376
+330%
OpenCL
Graphics 64EU (Arrow Lake-U)
17366
GeForce RTX 2070
91174
+425%
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