AMD Radeon RX 550 vs NVIDIA GeForce GTX 1060 6 GB GDDR5X
GPU Comparison Result
Below are the results of a comparison of
AMD Radeon RX 550
and
NVIDIA GeForce GTX 1060 6 GB GDDR5X
video cards based on key performance characteristics, as well as power consumption and much more.
Advantages
- Higher Boost Clock: 1709MHz (1183MHz vs 1709MHz)
- Larger Memory Size: 6GB (2GB vs 6GB)
- Higher Bandwidth: 192.2 GB/s (112.0 GB/s vs 192.2 GB/s)
- More Shading Units: 1280 (512 vs 1280)
- Newer Launch Date: October 2018 (April 2017 vs October 2018)
Basic
AMD
Label Name
NVIDIA
April 2017
Launch Date
October 2018
Desktop
Platform
Desktop
Radeon RX 550
Model Name
GeForce GTX 1060 6 GB GDDR5X
Polaris
Generation
GeForce 10
1100MHz
Base Clock
1506MHz
1183MHz
Boost Clock
1709MHz
PCIe 3.0 x8
Bus Interface
PCIe 3.0 x16
2,200 million
Transistors
7,200 million
8
Compute Units
-
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
GlobalFoundries
Foundry
TSMC
14 nm
Process Size
16 nm
GCN 4.0
Architecture
Pascal
Memory Specifications
2GB
Memory Size
6GB
GDDR5
Memory Type
GDDR5X
128bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
1750MHz
Memory Clock
1001MHz
112.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.2 GB/s
Theoretical Performance
18.93 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
82.03 GPixel/s
37.86 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
136.7 GTexel/s
1211 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
68.36 GFLOPS
75.71 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
136.7 GFLOPS
1.235
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.287
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
10
512
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
16 KB (per CU)
L1 Cache
48 KB (per SM)
512KB
L2 Cache
1536KB
50W
TDP
120W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
3.0
4.6
OpenGL
4.6
12 (12_0)
DirectX
12 (12_1)
-
CUDA
6.1
None
Power Connectors
1x 6-pin
16
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
6.4
Shader Model
6.4
250W
Suggested PSU
300W
Benchmarks
Shadow of the Tomb Raider 2160p
/ fps
Radeon RX 550
6
GeForce GTX 1060 6 GB GDDR5X
9
+50%
Shadow of the Tomb Raider 1440p
/ fps
Radeon RX 550
12
GeForce GTX 1060 6 GB GDDR5X
33
+175%
Shadow of the Tomb Raider 1080p
/ fps
Radeon RX 550
21
GeForce GTX 1060 6 GB GDDR5X
50
+138%
Battlefield 5 2160p
/ fps
Radeon RX 550
7
GeForce GTX 1060 6 GB GDDR5X
27
+286%
Battlefield 5 1440p
/ fps
Radeon RX 550
14
GeForce GTX 1060 6 GB GDDR5X
51
+264%
Battlefield 5 1080p
/ fps
Radeon RX 550
20
GeForce GTX 1060 6 GB GDDR5X
77
+285%
FP32 (float)
/ TFLOPS
Radeon RX 550
1.235
GeForce GTX 1060 6 GB GDDR5X
4.287
+247%