AMD Radeon RX 480
vs
AMD Radeon RX 6600

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon RX 480 and AMD Radeon RX 6600 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Bandwidth: 256.0 GB/s (256.0 GB/s vs 224.0 GB/s)
  • More Shading Units: 2304 (2304 vs 1792)
  • Higher Boost Clock: 2491MHz (1266MHz vs 2491MHz)
  • Newer Launch Date: October 2021 (June 2016 vs October 2021)

Basic

AMD
Label Name
AMD
June 2016
Launch Date
October 2021
Desktop
Platform
Desktop
Radeon RX 480
Model Name
Radeon RX 6600
Arctic Islands
Generation
Navi II
1120MHz
Base Clock
1626MHz
1266MHz
Boost Clock
2491MHz
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x8
5,700 million
Transistors
11,060 million
-
RT Cores
28
36
Compute Units
28
144
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
GlobalFoundries
Foundry
TSMC
14 nm
Process Size
7 nm
GCN 4.0
Architecture
RDNA 2.0

Memory Specifications

8GB
Memory Size
8GB
GDDR5
Memory Type
GDDR6
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
2000MHz
Memory Clock
1750MHz
256.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Display and Media

1x HDMI 2.0b
3x DisplayPort 1.4a
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a

Theoretical Performance

40.51 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
159.4 GPixel/s
182.3 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
279.0 GTexel/s
5.834 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.86 TFLOPS
364.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
558.0 GFLOPS
5.951 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.749 TFLOPS

Miscellaneous

2304
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
16 KB (per CU)
L1 Cache
128 KB per Array
2MB
L2 Cache
2MB
150W
TDP
132W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.1
OpenCL Version
2.1
4.6
OpenGL
4.6
12 (12_0)
DirectX
12 Ultimate (12_2)
1x 6-pin
Power Connectors
1x 8-pin
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.4
Shader Model
6.5
450W
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p / fps
Radeon RX 480
17
Radeon RX 6600
35 +106%
Shadow of the Tomb Raider 1440p / fps
Radeon RX 480
36
Radeon RX 6600
70 +94%
Shadow of the Tomb Raider 1080p / fps
Radeon RX 480
51
Radeon RX 6600
129 +153%
GTA 5 1440p / fps
Radeon RX 480
35
Radeon RX 6600
65 +86%
GTA 5 1080p / fps
Radeon RX 480
108
Radeon RX 6600
186 +72%
FP32 (float) / TFLOPS
Radeon RX 480
5.951
Radeon RX 6600
8.749 +47%
3DMark Steel Nomad
Radeon RX 480
959
Radeon RX 6600
1487 +55%
3DMark Time Spy
Radeon RX 480
4243
Radeon RX 6600
7975 +88%
Blender
Radeon RX 480
367
Radeon RX 6600
1005.46 +174%