AMD Radeon PRO W7900D
vs
NVIDIA B200 SXM 192 GB

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon PRO W7900D and NVIDIA B200 SXM 192 GB video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 2495 MHz (2495 MHz vs 1837MHz)
  • Higher Bandwidth: 864.0GB/s (864.0GB/s vs 4.10 TB/s)
  • Newer Launch Date: September 2025 (September 2025 vs January 2024)
  • Larger Memory Size: 96GB (48GB vs 96GB)
  • More Shading Units: 16896 (6144 vs 16896)

Basic

AMD
Label Name
NVIDIA
September 2025
Launch Date
January 2024
Desktop
Platform
Desktop
Radeon PRO W7900D
Model Name
B200 SXM 192 GB
Radeon Pro Navi
Generation
Tesla Blackwell
1327 MHz
Base Clock
1665MHz
2495 MHz
Boost Clock
1837MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
57.7 billion
Transistors
208,000 million
96
RT Cores
-
96
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
528
384
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
528
TSMC
Foundry
TSMC
5 nm
Process Size
5 nm
RDNA 3.0
Architecture
Blackwell

Memory Specifications

48GB
Memory Size
96GB
GDDR6
Memory Type
HBM3e
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
4096bit
2250 MHz
Memory Clock
2000MHz
864.0GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
4.10 TB/s

Display and Media

3x DisplayPort 2.1
1x mini-DisplayPort 2.1
Outputs
No outputs

Theoretical Performance

479.0 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
44.09 GPixel/s
958.1 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
969.9 GTexel/s
122.6 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
248.3 TFLOPS
1.916 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
31.04 TFLOPS
62.546 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
60.838 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
132
6144
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
16896
256 KB per Array
L1 Cache
256 KB (per SM)
6 MB
L2 Cache
50MB
295W
TDP
1000W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
2.2
OpenCL Version
3.0
4.6
OpenGL
-
-
CUDA
9.0
12 Ultimate (12_2)
DirectX
-
2x 8-pin
Power Connectors
-
192
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
6.8
Shader Model
-
600 W
Suggested PSU
1400W

Benchmarks

FP32 (float) / TFLOPS
Radeon PRO W7900D
62.546 +3%
B200 SXM 192 GB
60.838