NVIDIA B200 SXM 192 GB
vs
NVIDIA Quadro RTX 6000

vs

GPU Comparison Result

Below are the results of a comparison of NVIDIA B200 SXM 192 GB and NVIDIA Quadro RTX 6000 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1837MHz (1837MHz vs 1770MHz)
  • Larger Memory Size: 96GB (96GB vs 24GB)
  • More Shading Units: 16896 (16896 vs 4608)
  • Newer Launch Date: January 2024 (January 2024 vs August 2018)
  • Higher Bandwidth: 672.0 GB/s (4.10 TB/s vs 672.0 GB/s)

Basic

NVIDIA
Label Name
NVIDIA
January 2024
Launch Date
August 2018
Desktop
Platform
Professional
B200 SXM 192 GB
Model Name
Quadro RTX 6000
Tesla Blackwell
Generation
Quadro
1665MHz
Base Clock
1440MHz
1837MHz
Boost Clock
1770MHz
PCIe 5.0 x16
Bus Interface
PCIe 3.0 x16
208,000 million
Transistors
18,600 million
-
RT Cores
72
528
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
576
528
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
288
TSMC
Foundry
TSMC
5 nm
Process Size
12 nm
Blackwell
Architecture
Turing

Memory Specifications

96GB
Memory Size
24GB
HBM3e
Memory Type
GDDR6
4096bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
2000MHz
Memory Clock
1750MHz
4.10 TB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
672.0 GB/s

Theoretical Performance

44.09 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
969.9 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
509.8 GTexel/s
248.3 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
32.62 TFLOPS
31.04 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
509.8 GFLOPS
60.838 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.984 TFLOPS

Miscellaneous

132
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
72
16896
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
256 KB (per SM)
L1 Cache
64 KB (per SM)
50MB
L2 Cache
6MB
1000W
TDP
260W
-
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
-
OpenGL
4.6
9.0
CUDA
7.5
-
DirectX
12 Ultimate (12_2)
-
Power Connectors
1x 6-pin + 1x 8-pin
-
Shader Model
6.6
24
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
1400W
Suggested PSU
600W

Benchmarks

FP32 (float) / TFLOPS
B200 SXM 192 GB
60.838 +281%
Quadro RTX 6000
15.984