Advantages
- Larger Memory Size: 48GB (48GB vs 32GB)
- Higher Bandwidth: 864.0GB/s (864.0GB/s vs 644.6GB/s)
- More Shading Units: 6144 (6144 vs 4096)
- Higher Boost Clock: 2920 MHz (2495 MHz vs 2920 MHz)
- Newer Launch Date: December 2025 (September 2025 vs December 2025)
Basic
AMD
Label Name
AMD
September 2025
Launch Date
December 2025
Desktop
Platform
Desktop
Radeon PRO W7900D
Model Name
Radeon AI PRO R9700S
Radeon Pro Navi
Generation
Radeon Pro Navi
1327 MHz
Base Clock
1660 MHz
2495 MHz
Boost Clock
2920 MHz
PCIe 4.0 x16
Bus Interface
PCIe 5.0 x16
57.7 billion
Transistors
53.9 billion
96
RT Cores
64
96
Compute Units
64
384
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
256
TSMC
Foundry
TSMC
5 nm
Process Size
4 nm
RDNA 3.0
Architecture
RDNA 4.0
Memory Specifications
48GB
Memory Size
32GB
GDDR6
Memory Type
GDDR6
384bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
2250 MHz
Memory Clock
2518 MHz
864.0GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
644.6GB/s
Display and Media
3x DisplayPort 2.1
1x mini-DisplayPort 2.1
1x mini-DisplayPort 2.1
Outputs
4x DisplayPort 2.1a
Theoretical Performance
479.0 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
373.8 GPixel/s
958.1 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
747.5 GTexel/s
122.6 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
95.68 TFLOPS
1.916 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1495.0 GFLOPS
62.546
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
46.883
TFLOPS
Miscellaneous
6144
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4096
256 KB per Array
L1 Cache
-
6 MB
L2 Cache
8 MB
295W
TDP
300W
1.4
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
2.2
OpenCL Version
2.2
4.6
OpenGL
4.6
12 Ultimate (12_2)
DirectX
12 Ultimate (12_2)
2x 8-pin
Power Connectors
1x 16-pin
192
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
6.8
Shader Model
6.8
600 W
Suggested PSU
700 W
Benchmarks
FP32 (float)
/ TFLOPS
Radeon PRO W7900D
62.546
+33%
Radeon AI PRO R9700S
46.883
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