AMD Radeon 660M
vs
NVIDIA GeForce GTX 1050

vs

GPU Comparison Result

Below are the results of a comparison of AMD Radeon 660M and NVIDIA GeForce GTX 1050 video cards based on key performance characteristics, as well as power consumption and much more.

Advantages

  • Higher Boost Clock: 1900MHz (1900MHz vs 1455MHz)
  • Newer Launch Date: January 2022 (January 2022 vs October 2016)
  • Larger Memory Size: 2GB (System Shared vs 2GB)
  • Higher Bandwidth: 112.1 GB/s (System Dependent vs 112.1 GB/s)
  • More Shading Units: 640 (384 vs 640)

Basic

AMD
Label Name
NVIDIA
January 2022
Launch Date
October 2016
Integrated
Platform
Desktop
Radeon 660M
Model Name
GeForce GTX 1050
Rembrandt
Generation
GeForce 10
1500MHz
Base Clock
1354MHz
1900MHz
Boost Clock
1455MHz
PCIe 4.0 x8
Bus Interface
PCIe 3.0 x16
13,100 million
Transistors
3,300 million
6
RT Cores
-
6
Compute Units
-
24
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
TSMC
Foundry
Samsung
6 nm
Process Size
14 nm
RDNA 2.0
Architecture
Pascal

Memory Specifications

System Shared
Memory Size
2GB
System Shared
Memory Type
GDDR5
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
SystemShared
Memory Clock
1752MHz
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.1 GB/s

Display and Media

No outputs
Outputs
1x DVI
1x HDMI 2.0
1x DisplayPort 1.4a

Theoretical Performance

30.40 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
46.56 GPixel/s
45.60 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
58.20 GTexel/s
2.918 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.10 GFLOPS
91.20 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
58.20 GFLOPS
1.43 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.899 TFLOPS

Miscellaneous

-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
5
384
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
128 KB per Array
L1 Cache
48 KB (per SM)
2MB
L2 Cache
1024KB
15W
TDP
75W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
6.1
12 Ultimate (12_2)
DirectX
12 (12_1)
None
Power Connectors
None
16
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
6.5
Shader Model
6.4
-
Suggested PSU
250W

Benchmarks

FP32 (float) / TFLOPS
Radeon 660M
1.43
GeForce GTX 1050
1.899 +33%
3DMark Time Spy
Radeon 660M
1526
GeForce GTX 1050
1769 +16%
Blender
Radeon 660M
92
GeForce GTX 1050
178.31 +94%