Advantages
- Larger Memory Size: 8GB (8GB vs 5GB)
- More Shading Units: 1792 (1792 vs 1280)
- Higher Bandwidth: 200.2 GB/s (160.0 GB/s vs 200.2 GB/s)
- Newer Launch Date: June 2019 (August 2014 vs June 2019)
Basic
AMD
Label Name
NVIDIA
August 2014
Launch Date
June 2019
Desktop
Platform
Professional
FirePro W7100
Model Name
Quadro P2200
FirePro
Generation
Quadro
-
Base Clock
1000MHz
-
Boost Clock
1493MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
5,000 million
Transistors
4,400 million
28
Compute Units
-
112
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
TSMC
Foundry
TSMC
28 nm
Process Size
16 nm
GCN 3.0
Architecture
Pascal
Memory Specifications
8GB
Memory Size
5GB
GDDR5
Memory Type
GDDR5X
256bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
1250MHz
Memory Clock
1251MHz
160.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
200.2 GB/s
Theoretical Performance
29.44 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
59.72 GPixel/s
103.0 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
119.4 GTexel/s
3.297 TFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
59.72 GFLOPS
206.1 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
119.4 GFLOPS
3.231
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.898
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
10
1792
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
16 KB (per CU)
L1 Cache
48 KB (per SM)
512KB
L2 Cache
1280KB
150W
TDP
75W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
6.1
12 (12_0)
DirectX
12 (12_1)
1x 6-pin
Power Connectors
None
32
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
40
6.3
Shader Model
6.4
450W
Suggested PSU
250W
Benchmarks
FP32 (float)
/ TFLOPS
FirePro W7100
3.231
Quadro P2200
3.898
+21%
OpenCL
FirePro W7100
25000
Quadro P2200
32972
+32%
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