Advantages
- Higher Bandwidth: 200.2 GB/s (200.2 GB/s vs 192.3 GB/s)
- Newer Launch Date: June 2019 (June 2019 vs June 2015)
- Larger Memory Size: 8GB (5GB vs 8GB)
- More Shading Units: 1664 (1280 vs 1664)
Basic
NVIDIA
Label Name
NVIDIA
June 2019
Launch Date
June 2015
Professional
Platform
Professional
Quadro P2200
Model Name
Quadro M4000
Quadro
Generation
Quadro
1000MHz
Base Clock
-
1493MHz
Boost Clock
-
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
4,400 million
Transistors
5,200 million
80
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
104
TSMC
Foundry
TSMC
16 nm
Process Size
28 nm
Pascal
Architecture
Maxwell 2.0
Memory Specifications
5GB
Memory Size
8GB
GDDR5X
Memory Type
GDDR5
160bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
1251MHz
Memory Clock
1502MHz
200.2 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s
Theoretical Performance
59.72 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
49.47 GPixel/s
119.4 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
80.39 GTexel/s
59.72 GFLOPS
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
119.4 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
80.39 GFLOPS
3.898
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.522
TFLOPS
Miscellaneous
10
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
1280
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1664
48 KB (per SM)
L1 Cache
48 KB (per SMM)
1280KB
L2 Cache
2MB
75W
TDP
120W
1.3
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
3.0
OpenCL Version
3.0
4.6
OpenGL
4.6
6.1
CUDA
5.2
12 (12_1)
DirectX
12 (12_1)
None
Power Connectors
1x 6-pin
40
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
6.4
Shader Model
6.4
250W
Suggested PSU
300W
Benchmarks
FP32 (float)
/ TFLOPS
Quadro P2200
3.898
+55%
Quadro M4000
2.522
Blender
Quadro P2200
343
+44%
Quadro M4000
239
OctaneBench
Quadro P2200
62
+15%
Quadro M4000
54
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