ATI Radeon HD 5870 Eyefinity 6

ATI Radeon HD 5870 Eyefinity 6

ATI Radeon HD 5870 Eyefinity 6: A Retro Giant in the Modern World

Review and Analysis of the Legendary Graphics Card Years Later

Introduction

Released in 2009, the ATI Radeon HD 5870 Eyefinity 6 was a revolution of its time. Sixteen years later, this model remains a source of nostalgia for enthusiasts and an interesting artifact from the age of gaming hardware evolution. By 2025, it is no longer suitable for modern tasks, but it retains niche value. Let’s explore who might still find this card useful today.


1. Architecture and Key Features

TeraScale 2 Architecture

The HD 5870 is built on the TeraScale 2 (RV870) architecture with a 40nm manufacturing process. It was the first generation of AMD GPUs to support DirectX 11, which was groundbreaking at the time. The card featured 2.15 billion transistors and 1600 stream processors, delivering high computation power for its era.

Unique Features

The main highlight is the Eyefinity technology, allowing the connection of up to six monitors via DisplayPort 1.1. This solution was widely used in simulators and multimedia workstations.

Modern technologies like ray tracing (RTX), DLSS, or FidelityFX are not applicable here, as they emerged a decade later. However, the HD 5870 did support ATI Stream for parallel computing — a predecessor to OpenCL.


2. Memory

GDDR5 and Bandwidth

The graphics card was equipped with 2GB of GDDR5 memory on a 256-bit bus. The effective memory frequency was 4800 MHz, providing a bandwidth of 153.6 GB/s. This was a top-tier figure for 2009, but today even budget cards like the NVIDIA RTX 3050 (224 GB/s) outperform the HD 5870 by 1.5 times.

The memory capacity was sufficient for gaming at resolutions up to 2560x1600, but in modern title projects, even 2GB has become a bottleneck due to high-resolution textures.


3. Gaming Performance

Retro Gaming and Limitations

From 2009 to 2012, the HD 5870 confidently ran AAA titles at ultra settings:

- Crysis (2007): 35-40 FPS at 1920x1200;

- Battlefield 3 (2011): 45-50 FPS at 1920x1080;

- Skyrim (2011): 55-60 FPS at 1920x1080.

By 2025, the situation is different:

- Cyberpunk 2077: 10-15 FPS at low settings in 1080p;

- Call of Duty: Warzone: 12-18 FPS in 720p.

Resolutions

- 1080p: Acceptable only for older games (pre-2015);

- 1440p and 4K: Not recommended even for indie projects.

Ray tracing is not supported — this technology requires hardware support for RT cores, which the HD 5870 lacks.


4. Professional Tasks

Limited Capabilities

The card supports OpenCL 1.1, which theoretically allows it to be used for rendering or computations. However, its performance is significantly lower than even budget modern solutions:

- Blender: Rendering a scene lasting 20 minutes on an RTX 4060 would take 3-4 hours on the HD 5870;

- DaVinci Resolve: Editing 1080p video is possible, but effects and color correction cause lag.

For scientific calculations, the card is unfit — it falls short compared to integrated GPUs like the AMD Ryzen 5 8600G.


5. Power Consumption and Heat Generation

TDP and System Requirements

The TDP of the HD 5870 is 188W — quite high by 2025 standards (for comparison, the RTX 4060 consumes 115W). A power supply of at least 500W with two 6-pin connectors was required for stable operation.

Cooling

The standard cooler handled cooling effectively, but under overclocking, temperatures could reach 90°C. In modern cases with poor ventilation, overheating may occur. Recommendations:

- At least 2 case fans (intake + exhaust);

- Regular thermal paste replacement (every 2-3 years);

- Avoid compact cases — models with airflow design are ideal (e.g., NZXT H5 Flow, Fractal Design Meshify).


6. Comparison with Competitors

Historical Context

In 2009, the main competitor was the NVIDIA GeForce GTX 480:

- Advantages of GTX 480: Better performance in DirectX 11 tests;

- Advantages of HD 5870: Lower power consumption (188W vs 250W), support for Eyefinity.

In 2025

Comparing the HD 5870 with modern GPUs is pointless. Even the budget AMD Radeon RX 6400 (2022) is 4-5 times faster with half the TDP.


7. Practical Tips

Compatibility

- Platforms: PCIe 2.0 x16, but operates in PCIe 3.0/4.0 slots with a performance loss of 1-2%;

- OS: Official drivers are only available for Windows 7/8.1. Windows 10/11 may encounter issues;

- Monitors: DisplayPort adapters are required for Eyefinity, as modern monitors often lack DVI/VGA.

Power Supply

Minimum of 500W (550-600W recommended for a buffer). Quality models: Corsair CX550M, be quiet! Pure Power 11.

Drivers

Use modified community drivers (e.g., NimeZ) for partial DirectX 12 support and to fix issues in Windows 10/11.


8. Pros and Cons

Pros

- Unique capability to connect 6 monitors;

- Reliable construction (many units remain operational);

- Low price on the secondary market ($30-50).

Cons

- Does not support modern APIs (DirectX 12 Ultimate, Vulkan 1.3);

- High power consumption;

- Lack of technical support from AMD.


9. Final Conclusion: Who is the HD 5870 Eyefinity 6 Suitable For?

This graphics card is archaic, but in 2025 it can still be useful for:

1. Collectors and Enthusiasts — as an artifact from the golden age of GPUs;

2. Owners of Retro PCs — for authentic gaming experiences from the 2000s;

3. Specific Tasks — such as outputting images across multiple monitors in digital signage.

If you are looking for a card for modern gaming or work — consider the AMD Radeon RX 7600 or NVIDIA RTX 4060. The HD 5870 Eyefinity 6 remains a niche solution, reminding us how far the industry has advanced in 15 years.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
March 2010
Model Name
Radeon HD 5870 Eyefinity 6
Generation
Evergreen
Bus Interface
PCIe 2.0 x16
Transistors
2,154 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
68.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
544.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.666 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1600
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
228W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
2.666 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.813 +5.5%
2.757 +3.4%
2.559 -4%
2.513 -5.7%