ATI Radeon HD 5870 Eyefinity 6

ATI Radeon HD 5870 Eyefinity 6

About GPU

The ATI Radeon HD 5870 Eyefinity 6 GPU is an excellent choice for anyone looking for a powerful and reliable graphics card. With a memory size of 2GB and a memory type of GDDR5, this GPU is capable of handling even the most demanding of tasks. The memory clock of 1200MHz ensures that graphics processing is fast and efficient, resulting in smooth and high-quality visuals. One standout feature of this GPU is its Eyefinity 6 technology, which allows users to connect up to six displays at once. This is a game-changer for those who require a multi-monitor setup, whether for gaming, productivity, or creative work. The ability to have such a large amount of screen real estate is a huge advantage, and it's something that sets the ATI Radeon HD 5870 Eyefinity 6 apart from other GPUs on the market. In terms of performance, the ATI Radeon HD 5870 Eyefinity 6 is no slouch. With 1600 shading units, 512KB of L2 cache, and a TDP of 228W, this GPU is capable of delivering a theoretical performance of 2.72 TFLOPS. Whether you're a gamer, a designer, or a professional in need of reliable graphics performance, this GPU has the power to meet your needs. Overall, the ATI Radeon HD 5870 Eyefinity 6 GPU is a solid choice for anyone in need of a high-performance graphics card. Its impressive specs, Eyefinity 6 technology, and reliable performance make it a standout option in the market.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
March 2010
Model Name
Radeon HD 5870 Eyefinity 6
Generation
Evergreen
Bus Interface
PCIe 2.0 x16
Transistors
2,154 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
68.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
544.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.666 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1600
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
228W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
2.666 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.813 +5.5%
2.757 +3.4%
2.559 -4%
2.513 -5.7%