ATI FirePro V8750

ATI FirePro V8750

About GPU

The ATI FirePro V8750 is a powerful GPU designed for desktop workstations, and it offers impressive performance for demanding professional applications. With a memory size of 2GB and memory type of GDDR5, this GPU provides fast and efficient data processing, allowing for smooth and seamless workflow when working with large datasets and complex 3D models. The 800 shading units and 256KB L2 cache enable high-quality graphics rendering and visualization, making it an excellent choice for professionals working in fields such as computer-aided design (CAD), digital content creation, and scientific simulations. The GPU's theoretical performance of 1.2 TFLOPS further emphasizes its ability to handle intensive computational tasks with ease. In terms of power consumption, the ATI FirePro V8750 has a TDP of 151W, which is relatively efficient considering its high performance capabilities. This makes it a suitable option for workstations where power efficiency is a consideration. Overall, the ATI FirePro V8750 is a reliable and robust GPU that excels in delivering exceptional graphics and computational performance for professional users. Whether you're working on complex visualizations, simulations, or design projects, this GPU offers the power and efficiency needed to tackle demanding workloads. If you are in need of a GPU that can handle heavy computing tasks and demanding visualizations, the ATI FirePro V8750 is definitely worth considering for your workstation.

Basic

Label Name
ATI
Platform
Desktop
Launch Date
July 2008
Model Name
FirePro V8750
Generation
FirePro
Bus Interface
PCIe 2.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
900MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
115.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
30.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
240.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.224 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
151W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1

Benchmarks

FP32 (float)
Score
1.224 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.224 +0%
1.224 -0%
1.223 -0.1%