AMD FirePro R5000

AMD FirePro R5000

About GPU

The AMD FirePro R5000 GPU is a reliable and efficient graphics processing unit designed for desktop platforms. With a memory size of 2GB and GDDR5 memory type, this GPU is suitable for a wide range of professional applications, including design, media, and entertainment. The 800MHz memory clock ensures fast and smooth performance, allowing users to work on large and complex projects without experiencing any lag or delay. The GPU also features 768 shading units, 512KB L2 cache, and a TDP of 150W, making it a powerful and energy-efficient option for demanding workloads. One of the standout features of the AMD FirePro R5000 GPU is its theoretical performance of 1.267 TFLOPS, which enables users to tackle highly intensive tasks with ease. Whether it's rendering 3D models, editing high-resolution videos, or running complex simulations, this GPU delivers the performance and reliability needed to get the job done efficiently. Overall, the AMD FirePro R5000 GPU is a solid choice for professionals who require a dependable and high-performance graphics solution for their desktop workstations. With its impressive specs and advanced features, this GPU is well-equipped to handle the demands of modern professional applications, making it a worthwhile investment for those in need of reliable and powerful graphics processing.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
February 2013
Model Name
FirePro R5000
Generation
FirePro Remote
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
800MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
102.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
26.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
39.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
79.20 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.242 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
1.242 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.242 +0%
1.242 +0%
1.242 -0%
1.238 -0.3%