AMD Radeon RX 550X Mobile

AMD Radeon RX 550X Mobile

About GPU

The AMD Radeon RX 550X Mobile GPU is a budget-friendly option for those looking for a decent mobile graphics card. With a base clock of 1100MHz and a boost clock of 1176MHz, it offers respectable performance for everyday tasks and light gaming. The 2GB of GDDR5 memory and a memory clock of 1500MHz provide enough memory bandwidth for most gaming titles and multimedia applications. The GPU boasts 640 shading units, which allows for smooth and detailed graphics rendering. The 512KB L2 cache helps improve memory access speeds, resulting in better overall performance. The 50W TDP ensures that it can easily be integrated into a wide range of laptops without putting too much strain on the system's cooling. In terms of gaming performance, the Radeon RX 550X can handle most modern games at lower to medium settings, making it a good choice for casual gamers or those on a budget. It also supports modern APIs such as DirectX 12 and Vulkan, ensuring compatibility with the latest gaming technologies. Overall, the AMD Radeon RX 550X Mobile GPU offers decent performance and features for its price point. While it may not be able to handle the most demanding games at high settings, it is a solid option for those looking for a budget-friendly mobile GPU that can handle everyday tasks and light gaming.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
April 2018
Model Name
Radeon RX 550X Mobile
Generation
Mobility Radeon
Base Clock
1100MHz
Boost Clock
1176MHz
Bus Interface
PCIe 3.0 x8

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
48.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
18.82 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
47.04 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1.505 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
94.08 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.535 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
1.535 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.561 +1.7%
1.528 -0.5%
1.524 -0.7%