AMD Radeon R7 360

AMD Radeon R7 360

About GPU

The AMD Radeon R7 360 is a mid-range graphics processing unit (GPU) designed for desktop gaming and multimedia applications. With a base clock of 1000MHz and a boost clock of 1050MHz, this GPU offers solid performance for its price point. The 2GB of GDDR5 memory with a memory clock of 1500MHz provides ample bandwidth for smooth gaming and video playback. The R7 360 features 768 shading units and 256KB of L2 cache, allowing it to handle modern games and multimedia tasks with ease. With a thermal design power (TDP) of 100W, the R7 360 strikes a good balance between performance and power efficiency, making it suitable for a wide range of desktop systems. In terms of real-world performance, the R7 360 offers smooth gameplay at 1080p resolution for most modern titles, although some more demanding games may require lower graphics settings for optimal performance. The theoretical performance of 1.613 TFLOPS makes it a capable GPU for 1080p gaming and multimedia tasks. Overall, the AMD Radeon R7 360 is a solid mid-range GPU that offers good performance for its price. It's a great choice for budget-conscious gamers and multimedia enthusiasts looking for a reliable GPU for 1080p gaming and media playback. Its power efficiency and solid performance make it a worthy option for those looking to build a mid-range desktop system.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2015
Model Name
Radeon R7 360
Generation
Pirate Islands
Base Clock
1000MHz
Boost Clock
1050MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
50.40 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
100.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.645 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0

Benchmarks

FP32 (float)
Score
1.645 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.647 +0.1%
1.645 +0%
1.645 -0%
1.645 -0%