AMD Radeon R7 265X OEM

AMD Radeon R7 265X OEM

About GPU

The AMD Radeon R7 265X OEM GPU is a solid mid-range option for desktop users looking for a balance of performance and affordability. With a base clock of 900MHz and a boost clock of 925MHz, this GPU offers respectable speeds for gaming and multimedia tasks. The 2GB of GDDR5 memory, operating at a clock speed of 1400MHz, ensures smooth and responsive performance when handling graphics-intensive applications. With 1280 shading units and a theoretical performance of 2.368 TFLOPS, the Radeon R7 265X is capable of delivering excellent visuals and smooth frame rates in modern games at 1080p resolution. The 150W TDP means that it requires a moderate amount of power, making it suitable for a wide range of desktop configurations. The GPU also features a 512KB L2 cache, which helps to reduce memory latency and improve overall performance. This is particularly beneficial when running multiple tasks simultaneously or when handling large datasets. Overall, the AMD Radeon R7 265X OEM GPU is a reliable option for budget-conscious users who want to experience modern gaming and multimedia content without breaking the bank. Its combination of decent clock speeds, ample memory, and efficient power usage make it a versatile choice for a variety of desktop setups. While it may not offer the highest-end performance, it provides a solid balance of price and capability.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2014
Model Name
Radeon R7 265X OEM
Generation
Volcanic Islands
Base Clock
900MHz
Boost Clock
925MHz
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
179.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
74.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
148.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.415 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
2.415 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.441 +1.1%
2.429 +0.6%
2.415 -0%
2.415 -0%