AMD Radeon PRO W7500

AMD Radeon PRO W7500

AMD Radeon PRO W7500: A Graphics Card for Professionals and Enthusiasts

Overview of the current solution for work tasks and gaming (April 2025)


1. Architecture and Key Features

RDNA 3 Pro: A Balance Between Efficiency and Power

The AMD Radeon PRO W7500 is built on the RDNA 3 Pro architecture, optimized for professional applications. The card is manufactured using a 6nm TSMC process, ensuring high energy efficiency with moderate heat output.

Unique Features:

- FidelityFX Super Resolution (FSR) 3.0: Enhances performance in games and real-time rendering applications, increasing FPS by 40-70% without sacrificing detail.

- Ray Accelerators: 32 hardware blocks for ray tracing, accelerating rendering in DCC applications (Blender, Maya) and games.

- AV1 Encode/Decode: Hardware video encoding for 8K editing.

- ProRender: An open-source rendering engine from AMD with hybrid ray tracing support.

The card is certified for Adobe, Autodesk, and DaVinci Resolve software, ensuring stability in professional tasks.


2. Memory: Speed and Volume

GDDR6 with Optimized Bus

The Radeon PRO W7500 is equipped with 8 GB GDDR6 memory on a 128-bit bus with a bandwidth of 384 GB/s. This is sufficient for working with mid-level 3D models, editing 4K video, and most games at resolutions up to 1440p.

Memory Features:

- Infinity Cache 64 MB: Reduces latency when accessing frequently used data.

- ECC (optional): Error correction for scientific calculations, activated via drivers.

For projects with heavy textures (e.g., 8K rendering), 8 GB may become a bottleneck, but this volume is sufficient for most work scenarios.


3. Performance in Games

Moderate Gaming with FSR 3.0 Support

Although the W7500 is aimed at professionals, it also performs well in gaming. At 1080p, the card achieves:

- Cyberpunk 2077: 65-70 FPS (high settings, FSR 3.0 Quality).

- Horizon Forbidden West: 80-85 FPS (Ultra).

- Starfield: 55-60 FPS (with ray tracing + FSR 3.0).

At 1440p, performance drops by 25-30%, but FSR 3.0 helps maintain smoothness. For 4K, it's recommended to lower settings or use FSR Performance mode.

Ray Tracing:

Hardware Ray Accelerators provide a 20% speed boost compared to RDNA 2, but NVIDIA's RTX 4060 remains faster in this niche.


4. Professional Tasks

Optimization for Workloads

- Video Editing: In Premiere Pro, 4K H.265 rendering is accelerated by 30% thanks to AV1 hardware encoding.

- 3D Rendering: In Blender (Cycles), the W7500 shows 420 samples/s compared to 380 for the NVIDIA RTX A4000 (without CUDA).

- Scientific Calculations: Support for OpenCL and ROCm allows the card to be used in machine learning, but for complex models, solutions with larger VRAM are better suited.

Advantages for Professionals:

- Stable PRO Edition drivers with long-term support.

- Compatibility with Thunderbolt docks for mobile workstations.


5. Power Consumption and Heat Output

Efficiency without Overheating

The card has a TDP of 100 W, allowing for compact cooling systems. Recommendations:

- Case: At least 2 fans (intake + exhaust).

- Cooling: The turbine system in the reference design is somewhat noisy (34 dB under load), but quiet builds can use models with a Dual-Axial cooler (e.g., from Sapphire).

The card does not require liquid cooling even during long render sessions.


6. Comparison with Competitors

Competitors in the $450-600 Segment

- NVIDIA RTX A2000 (12 GB): Better in ray tracing (+15%) but weaker in OpenCL tasks. Price: $550.

- Intel Arc Pro A60: Cheaper ($400), but drivers are unstable for DCC software.

- AMD Radeon RX 7600 XT: Gaming model for $350 but not certified for professional programs.

Conclusion: The W7500 (price: $499) is the optimal choice for those needing a balance of gaming and work.


7. Practical Tips

Building a System Without Issues

- Power Supply: 450 W (recommended 500 W for headroom).

- Platform: Compatible with PCIe 4.0 and 5.0, but for full speed, a motherboard with PCIe 4.0 x16 is required.

- Drivers: Use the PRO Edition for work tasks and Adrenalin Edition for gaming (switching via AMD Software).

Important: Update the motherboard BIOS to avoid conflicts with Resizable BAR.


8. Pros and Cons

✅ Advantages:

- Ideal for video editing and 3D modeling.

- Low power consumption.

- Support for AV1 and FSR 3.0.

❌ Disadvantages:

- 8 GB of memory for 2025 is only minimally sufficient.

- Limited potential in 4K gaming.


9. Final Conclusion

The AMD Radeon PRO W7500 is suitable for:

- Professionals: Video editors, designers, engineers who need stability and software certification.

- Enthusiasts: Those who combine gaming with work in Blender or Premiere.

It may not be the most powerful card on the market, but its strength lies in its versatility and optimization for a range of tasks. If you're looking for a "workhorse" without excess, the W7500 is a great choice at $499.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2023
Model Name
Radeon PRO W7500
Generation
Radeon Pro Navi
Base Clock
1500MHz
Boost Clock
1700MHz
Bus Interface
PCIe 4.0 x8
Transistors
13,300 million
RT Cores
28
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1344MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
172.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
108.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
190.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.37 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
380.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.946 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
70W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
11.946 TFLOPS
Blender
Score
896

Compared to Other GPU

FP32 (float) / TFLOPS
12.536 +4.9%
12.393 +3.7%
11.373 -4.8%
10.965 -8.2%
Blender
3052 +240.6%
1661 +85.4%
238.12 -73.4%