AMD Radeon Pro W5300M

AMD Radeon Pro W5300M

AMD Radeon Pro W5300M: A Professional Tool for Creativity and Computing

April 2025


Introduction

The AMD Radeon Pro W5300M is a mobile graphics card from the line of professional solutions designed for demanding applications and mobile workstations. Although it is not oriented towards gaming, its architecture and optimization make it an interesting choice for designers, engineers, and data processing specialists. In this article, we will explore what sets the W5300M apart from its competitors and who it is suited for.


Architecture and Key Features

RDNA 1.0: A Balance of Efficiency and Performance

The W5300M is built on the RDNA 1.0 architecture, which debuted in 2019. The chips are manufactured using TSMC's 7nm process, ensuring low power consumption while maintaining high computational density.

Unique Features

- FidelityFX Suite: AMD's toolkit for enhancing graphics, including Contrast Adaptive Sharpening (CAS) and FidelityFX Super Resolution (FSR) 1.0. The latter allows for increased FPS in games through upscaling.

- Radeon ProRender: Hardware support for rendering using OpenCL and Vulkan.

- Partial Ray Tracing Support: Implemented through software methods, but lacks hardware accelerators like those in RDNA 2.0 or NVIDIA RTX.


Memory: Speed and Capacity

GDDR6 and 128-Bit Bus

The card is equipped with 4 GB of GDDR6 memory with a bandwidth of 224 GB/s (14 Gbps × 128 bits ÷ 8). This is sufficient for working with medium-sized 3D models and editing video at resolutions up to 4K. However, for complex scenes in Blender or Unreal Engine 5, the memory capacity may become a bottleneck.

Impact on Performance

- Professional Tasks: 4 GB is enough for processing RAW photos and 8-bit 4K video, but for rendering scenes with high-polygon objects, a minimum of 8 GB is recommended.

- Gaming: In games with high-resolution textures (e.g., Cyberpunk 2077), FPS drops may occur due to insufficient video memory.


Gaming Performance

Not a Gaming Powerhouse, But Competent in Light Projects

The W5300M is not the best choice for gamers, but it delivers decent results in lighter projects (Medium settings, 1080p):

- CS2: 90–110 FPS.

- Fortnite: 50–60 FPS (without ray tracing).

- Red Dead Redemption 2: 35–45 FPS.

Resolutions and RTX

- 1440p and 4K: Require settings to be lowered to Low.

- Ray Tracing: Not supported in hardware. Software methods (like FSR) may help mitigate FPS losses, but image quality suffers.


Professional Tasks

Video Editing and 3D Rendering

- DaVinci Resolve: Acceleration of color grading and noise reduction thanks to OpenCL.

- Blender Cycles: GPU rendering is 2–3 times faster than CPU rendering.

- SolidWorks: Support for RealView through Radeon Pro drivers.

Scientific Calculations

- OpenCL and ROCm: The W5300M is effective in machine learning tasks and simulations but falls behind NVIDIA CUDA in library support (such as TensorFlow).


Power Consumption and Heat Dissipation

TDP and Cooling

- TDP 65W: The card is suitable for thin workstations (e.g., Dell Precision 5560).

- Recommendations: Systems with 2–3 fans and heat pipes. In compact cases, throttling may occur under sustained loads.


Comparison with Competitors

NVIDIA RTX A2000 (2021)

- Pros of NVIDIA: DLSS 2.0, hardware ray tracing, 12 GB GDDR6.

- Cons: Higher price ($700 vs. $550 for the W5300M).

AMD Radeon Pro W6600M (2021)

- Pros: RDNA 2.0, 8 GB GDDR6, support for FSR 2.0.

- Cons: TDP 100W requires more powerful cooling.


Practical Tips

Power Supply and Compatibility

- PSU: A 450W power supply is sufficient (for laptops, use the original adapter).

- Platforms: Optimized for HP ZBook and Lenovo ThinkPad P Series workstations.

- Drivers: Only use Radeon Pro Software, as gaming drivers do not support professional features.


Pros and Cons

Pros:

- Optimization for professional software.

- Low power consumption.

- Support for multi-monitor setups (up to 4 displays).

Cons:

- 4 GB of memory is a bit low for 2025.

- Weak gaming performance.

- No hardware acceleration for ray tracing.


Final Conclusion: Who is the W5300M Suitable For?

This graphics card is a choice for professionals valuing mobility. It is ideal for:

- Designers: Working in Adobe Suite and Autodesk Maya.

- Engineers: 3D modeling and CAD applications.

- Videographers: Editing 4K videos in DaVinci Resolve.

If you need gaming or rendering of complex scenes with RTX, consider the NVIDIA RTX A2000 or AMD Radeon Pro W6600M.

Price: As of April 2025, the new W5300M can be found for $500–600 as part of workstations.


Basic

Label Name
AMD
Platform
Mobile
Launch Date
November 2019
Model Name
Radeon Pro W5300M
Generation
Radeon Pro Mobile
Base Clock
1000MHz
Boost Clock
1250MHz
Bus Interface
PCIe 4.0 x8
Transistors
6,400 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
40.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
100.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.400 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
200.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.136 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L2 Cache
2MB
TDP
85W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
3.136 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.342 +6.6%
3.266 +4.1%
3.033 -3.3%