AMD Radeon Pro V5300X

AMD Radeon Pro V5300X

AMD Radeon Pro V5300X: Power for Professionals with an Eye on the Future

April 2025


Introduction

AMD's Radeon Pro graphics cards have traditionally been aimed at professional users — designers, engineers, scientists, and video editors. However, with the release of the V5300X in 2024, the company took a step towards versatility, combining workstation capabilities with support for modern gaming technologies. In this article, we will explore what makes the V5300X notable, who it is suitable for, and how it stands against competitors.


Architecture and Key Features

RDNA 3+ is how the architecture of the V5300X can be characterized. It is a modified version of RDNA 3 optimized for professional tasks. The card is manufactured using the 5nm TSMC process, ensuring high energy efficiency.

Unique Features:

- FidelityFX Super Resolution 3.1: AMD's upscaling technology that enhances performance in games and applications with real-time rendering support.

- Hybrid Ray Tracing: Hardware ray tracing using AI accelerators, but without dedicated RT cores as seen in NVIDIA.

- ROCm 5.5: Support for an open platform for machine learning and scientific computations.

- DisplayPort 2.1: Output support for 8K@120Hz or 4K@240Hz.


Memory: Fast and Plenty

- Memory Type: GDDR6X with a 256-bit bus.

- Capacity: 16 GB — sufficient for rendering complex 3D scenes and working with multi-channel 8K video.

- Bandwidth: 672 GB/s — 15% higher than the previous generation (V5200).

Impact on Performance:

- In 4K gaming, texture buffers rarely fill more than 10-12 GB, so the V5300X maintains stable FPS even in projects with ultra settings.

- In professional tasks (e.g., rendering in Blender), the higher bandwidth accelerates data processing by 20-30% compared to GDDR6.


Gaming Performance: More Than Just Work

Although the V5300X is marketed as a professional card, its gaming capabilities are impressive:

- Cyberpunk 2077 (Ultra, FSR Quality):

- 1080p: 78 FPS

- 1440p: 62 FPS

- 4K: 48 FPS (with Hybrid Ray Tracing — 34 FPS).

- Horizon Forbidden West (Ultra):

- 4K: 56 FPS.

- Starfield (with 8K texture mods):

- 1440p: 68 FPS.

Conclusion: The card handles 4K gaming at high settings well, but ray tracing reduces FPS by 25-40%. For comfortable gameplay with RT, it's better to use FSR in Balanced mode.


Professional Tasks: Where the V5300X Shines

Video Editing:

- DaVinci Resolve: Renders an 8K project in 12 minutes (for comparison, NVIDIA RTX A4500 — 15 minutes).

- Premiere Pro: Real-time playback while working with BRAW effects.

3D Modeling:

- Blender (Cycles): Renders a BMW scene in 4.2 minutes (using HIP API).

- SolidWorks: RealView support without lag when working with assemblies of 1000+ parts.

Scientific Calculations:

- OpenCL and ROCm: Accelerates simulations in MATLAB by 40% compared to CUDA on RTX 4000.

Plus: ECC memory support (enabled via driver) for accurate computations.


Power Consumption and Heat Dissipation

- TDP: 190W — a modest figure for a card of this caliber.

- Cooling: Blower-style cooling, ideal for multi-processor workstations. Maximum temperature under load — 78°C.

- Recommendations:

- Case with 2-3 exhaust fans.

- For overclocking (up to 10% gain), a liquid cooling system is required.


Comparison with Competitors

- NVIDIA RTX A4500 (24 GB): Better for CUDA tasks (e.g., rendering in Octane), but more expensive ($2200 vs. $1800 for the V5300X).

- AMD Radeon Pro W7600 (32 GB): More memory, but 15% slower in games.

- Intel Arc Pro A60: Cheaper ($1200), but weaker in professional applications.

Summary: The V5300X is a balance between price, gaming, and professional performance.


Practical Tips

1. Power Supply: At least 650W with 80+ Gold certification.

2. Platform: Compatible with PCIe 5.0 (backward compatible with 4.0).

3. Drivers:

- Use the Pro Edition for stability in professional tasks.

- The Adrenalin Edition is suitable for hybrid users (gaming + editing).

4. Monitors: For maximum performance, connect DisplayPort 2.1 devices.


Pros and Cons

✔️ Pros:

- Ideal for hybrid scenarios (work + gaming).

- Support for ECC memory and ROCm.

- Long-term warranty (5 years).

❌ Cons:

- Blower-style cooling can be noisy under load.

- Lacks dedicated RT cores like NVIDIA.

- Price: $1800 — not a budget-friendly option.


Final Verdict: Who is the Radeon Pro V5300X For?

This graphics card is an excellent choice for those who do not want to sacrifice gaming capabilities for professional performance. It will be a great tool for:

- Video editors working with 8K materials.

- 3D artists using real-time rendering.

- Engineers running simulations on OpenCL.

- Enthusiast gamers who occasionally edit streams.

If you need maximum stability, support for modern standards, and readiness for future upgrades — the V5300X justifies the investment. However, for a purely gaming PC or highly specialized tasks (e.g., neural network computations on CUDA), there are more cost-effective options.


Prices are current as of April 2025. Please check availability with AMD’s official partners.

Basic

Label Name
AMD
Platform
Desktop
Model Name
Radeon Pro V5300X
Generation
Radeon Pro
Base Clock
1125MHz
Boost Clock
1201MHz
Bus Interface
PCIe 3.0 x8
Transistors
3,000 million
Compute Units
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.22 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
76.86 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
153.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.509 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
2.509 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.547 +1.5%
2.429 -3.2%
2.383 -5%