AMD Radeon Pro V5300X

AMD Radeon Pro V5300X

About GPU

The AMD Radeon Pro V5300X is a powerful GPU designed for desktop use, offering impressive performance and efficiency. With a base clock speed of 1125MHz and a boost clock speed of 1201MHz, this GPU is capable of handling a wide range of graphics-intensive tasks with ease. The 4GB of GDDR5 memory and a memory clock speed of 1500MHz ensure smooth and seamless operation, even when working with large and complex datasets. One of the standout features of the Radeon Pro V5300X is its 1024 shading units and 1024KB of L2 cache, which contribute to its excellent rendering capabilities and overall performance. With a TDP of just 50W, this GPU offers impressive power efficiency, making it an ideal choice for professional users who require high-performance graphics without excessive power consumption. The theoretical performance of 2.46 TFLOPS ensures that the Radeon Pro V5300X can easily handle demanding tasks such as 3D rendering, video editing, and gaming. Whether you're a professional designer, content creator, or gamer, this GPU offers the performance and reliability you need to bring your ideas to life. Overall, the AMD Radeon Pro V5300X is a highly capable and efficient GPU that offers impressive performance for a wide range of applications. Its combination of power efficiency, high-speed memory, and advanced rendering capabilities make it a top choice for professionals and enthusiasts alike.

Basic

Label Name
AMD
Platform
Desktop
Model Name
Radeon Pro V5300X
Generation
Radeon Pro
Base Clock
1125MHz
Boost Clock
1201MHz
Bus Interface
PCIe 3.0 x8

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.22 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
76.86 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
153.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.509 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
2.509 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.509 +0%
2.509 +0%