AMD FirePro S7000

AMD FirePro S7000

About GPU

The AMD FirePro S7000 GPU is a high-performance graphics card designed for professional workstations. With 4GB of GDDR5 memory, a memory clock of 1200MHz, and 1280 shading units, this GPU is well-equipped to handle demanding graphics and compute workloads. The 2.432 TFLOPS theoretical performance ensures smooth operation even when running complex simulations or rendering high-resolution visuals. One of the standout features of the FirePro S7000 is its efficient design, with a relatively modest TDP of 150W. This means that it can deliver robust performance without consuming excessive power or generating excessive heat, making it suitable for deployment in a range of work environments. The GPU also boasts 512KB of L2 cache, which helps to reduce memory latency and improve overall performance in memory-intensive tasks. Additionally, the FirePro S7000 supports a variety of industry-standard APIs and technologies, including DirectX, OpenGL, and OpenCL, ensuring compatibility with a wide range of professional software applications. In terms of real-world performance, the AMD FirePro S7000 excels in tasks such as 3D rendering, video editing, and computer-aided design. Its reliable performance and stability make it a solid choice for professionals in industries such as engineering, architecture, and content creation. Overall, the AMD FirePro S7000 GPU is a powerful and efficient graphics solution for professional workstations, offering the performance and features necessary to handle demanding compute and graphics workloads with ease.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2012
Model Name
FirePro S7000
Generation
FirePro
Bus Interface
PCIe 3.0 x16

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1200MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
153.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
30.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
76.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
152.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.383 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2

Benchmarks

FP32 (float)
Score
2.383 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.388 +0.2%
2.383 -0%
2.366 -0.7%