AMD FirePro M6100

AMD FirePro M6100

About GPU

The AMD FirePro M6100 GPU is a powerful mobile graphics solution that offers impressive performance for professional applications. With 2GB of GDDR5 memory and a memory clock of 1375MHz, it delivers fast and reliable performance for demanding tasks such as 3D rendering, CAD design, and video editing. The 768 shading units allow for smooth and detailed graphics, while the 256KB L2 cache helps to minimize latency and improve overall performance. One of the standout features of the FirePro M6100 is its theoretical performance of 1.651 TFLOPS. This level of performance makes it well-suited for handling complex workloads and large datasets, allowing professionals to work efficiently without being limited by their hardware. Additionally, the FirePro M6100 is optimized for stability and reliability, making it a dependable choice for professionals who rely on their computers for mission-critical work. Its TDP, or thermal design power, is not listed, but it is designed for mobile workstations, so it is likely to be efficient in terms of power consumption. In conclusion, the AMD FirePro M6100 GPU is a strong choice for professionals in need of a high-performance mobile graphics solution. Its combination of fast memory, high shading unit count, and impressive theoretical performance make it well-suited for demanding professional applications. Whether you're working on 3D models, complex simulations, or high-resolution video editing, the FirePro M6100 is up to the task.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
October 2013
Model Name
FirePro M6100
Generation
FirePro Mobile
Bus Interface
MXM-B (3.0)

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
88.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
17.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
51.60 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
103.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.618 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
OpenCL Version
2.1

Benchmarks

FP32 (float)
Score
1.618 TFLOPS
OpenCL
Score
13395

Compared to Other GPU

FP32 (float) / TFLOPS
1.625 +0.4%
1.618 +0%
1.614 -0.2%
OpenCL
13849 +3.4%
13442 +0.4%
12848 -4.1%
12811 -4.4%