NVIDIA TITAN Ada

NVIDIA TITAN Ada

About GPU

The NVIDIA TITAN Ada GPU is an incredibly powerful and advanced graphics processing unit designed for high-performance computing tasks. With a base clock of 2235MHz and a boost clock of 2520MHz, this GPU offers lightning-fast processing speeds, making it ideal for demanding applications such as artificial intelligence, data analytics, and scientific simulations. One of the standout features of the TITAN Ada is its massive 48GB memory size, which is powered by GDDR6X memory type and operates at a clock speed of 1500MHz. This extensive memory capacity allows for seamless multitasking and the handling of large datasets, ensuring that users can work with complex and data-intensive workloads without any performance bottlenecks. With a whopping 18432 shading units and 96MB of L2 cache, the TITAN Ada GPU is capable of delivering unparalleled levels of parallel processing and computational power. Its high TDP of 800W and theoretical performance of 92.9 TFLOPS further underscore its exceptional capabilities, making it a top choice for professionals who require uncompromising performance. In conclusion, the NVIDIA TITAN Ada GPU is a game-changer in the world of high-performance computing, offering an unparalleled combination of speed, memory capacity, and computational power. Its advanced specifications make it a standout choice for professionals in fields such as AI, data science, and computational research, where demanding workloads require a GPU that can deliver exceptional performance.

Basic

Label Name
NVIDIA
Platform
Desktop
Model Name
TITAN Ada
Generation
GeForce 40
Base Clock
2235MHz
Boost Clock
2520MHz
Bus Interface
PCIe 4.0 x16
Transistors
76,300 million
RT Cores
144
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
576
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
576
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
48GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
1152 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
483.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1452 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
92.90 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1452 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
91.042 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
144
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
18432
L1 Cache
128 KB (per SM)
L2 Cache
96MB
TDP
800W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
2x 16-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
Suggested PSU
1200W

Benchmarks

FP32 (float)
Score
91.042 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
166.668 +83.1%
91.042
70.374 -22.7%
62.546 -31.3%
51.381 -43.6%